--------------------------------------------
  YY-CHR  version 0.98-02  (C)1999-2006 Yy  
--------------------------------------------
Sorry for Engrish, English is difficult for me. :-(


------------
ABOUT YY-CHR
------------
  YY-CHR is a tile editor for Windows.

  Supported format
   	1BPP 
	2BPP NES ............................. nes, fds, chr
	2BPP Game Boy ........................ gb, gbc
	2BPP Neo Geo Pocket .................. ngp
	2BPP Virtual Boy ..................... vb
	2BPP MSX
	4BPP SNES ............................ smc, fig
	4BPP Sega Master System / Gamegear /
			Wonder Swan Color .... sms, gg
	4BPP MSX (/ Genesis?) ................ rom, dsk, smd, bin
	4BPP Game Boy Advance ................ gba

-------------------
INSTALL / UNINSTALL
-------------------
    install   : unzip all files.
    uninstall : delete files.
    This program doesnt use Windows Registry.

    * If YY-CHR does not run on Windows(95).
      YY-CHR may be run when you update COMCTRL32.DLL.
      When YY-CHR still does not run, please start up with "Ctrl" key.


----------
HOW TO USE
----------
Key:
  Check the accelalation key in a menu.

Mouse:
  Left click
    Left box  (Bank box) : Select edit area
    Right box (Edit box) : Edit graphic
    Palette box (.DAT)   : Select palette
    Color list (.PAL)    : Select color

  Right click
    Left box  (Bank box) : Set area for copy, paste and clear
    Right box (Edit box) : Pick up color
    Color list (.PAL)    : Edit RGB value

Shortcut Key:
  F5    : save
  F6    : save as...
  F7    : reload
  F8    : open file...
  F9    : save BMP (chrXXX.bmp)
  F11   : reload default palette, palette set, adf
  F12   : load palette from emulators save state...

  (* If listbox are not selected)
  Home  : address = begin of CHR
  End   : address = end of CHR
  PgUp  : address -$1000
  PgDn  : address +$1000
  Up    : address -$0100
  Down  : address +$0100
  Left  : address -$0010
  Right : address +$0010
  -     : address -$0001
  +     : address +$0001


----
TIPS
----
  If these files are found at start up, loaded automatically.
    yy-chr.pal(palette)
    yy-chr.dat(palette set)
    yy-chr.adf(ADF(BG) pattern)
    yy-chr.nes / yy-chr.chr

  YY-CHR can load palette table from emulators save state.
    Nesticle, Famtasia, VirtuaNES, LoopyNES, G-NES, nester, RockNES, ZSNES, 


-------
Contact
-------
I am a native Japanese. English is difficult for me.
Please do not use slang when you send me mail. 

	Yy
	mail : yorn_y @ yahoo.co.jp (please delete space)
	URL  : http://www.briansemu.com/yymarioed/

