3 Likes
Operation: Labyrinth Fall
Hi,
This is a new game I made last year - Operation: Labyrinth Fall. Its a metroidvania style game made in AGD. Thought it was about time to release it out to the community
Instructions are included in the zip file
The game can be downloaded here: https://files.000webhost.com/tidusrenegade/Operation Labyrinth Fall v1.zip
Works on both 128k and 48k, but you will want 128k to get the AY music
I'm not sure if new games are still being added to WoS but feel free to upload this game wherever
Have fun!
Thanks,
Ross
This is a new game I made last year - Operation: Labyrinth Fall. Its a metroidvania style game made in AGD. Thought it was about time to release it out to the community
Instructions are included in the zip file
The game can be downloaded here: https://files.000webhost.com/tidusrenegade/Operation Labyrinth Fall v1.zip
Works on both 128k and 48k, but you will want 128k to get the AY music
I'm not sure if new games are still being added to WoS but feel free to upload this game wherever
Have fun!
Thanks,
Ross
Thanked by 1abelenki
Comments
Lets try dropbox: https://www.dropbox.com/s/ejwx1myxf065ddc/Operation Labyrinth Fall v1.zip?dl=0
Anyway, I've played for a bit and it's a rather nice game. :)
There's also quite a lot of music in there, isn't it?
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Nice game, like it!!!
Very nice work.
Two criticisms though:
1) The 'drill' key does not get mapped to a joystick control, even though 'up' and 'down' are available.
2) A bit of back-tracking in this sort of game is expected, but this seems a bit too blatant to me. First there's a red door, so you need to go off, find the red key, and come back. But then behind the red door is a gadget that means you have to then go all the way back to where you found the red key and do those levels again, then back again with another key, and so on, doing the same screens over and over. Whereas popular commercial games of this sort use a localised 'hub' area, with locked doors leading off that, so you don't have to back-track quite so far every time.
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Pgyuri
There are some rooms where you can get a bit stuck using the J item, for example going up in the room 2 left from the J location.
Still haven't finished but this is really nice.
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Also tried entering the final place without having everything. :)
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