New game - Roboprobe/48
Hello,
I am pleased to announce my new game Roboprobe/48, in which you play a repair droid trying to stop a sabotaged space station colliding with a planet.
[img]
Dropbox download HERE
(Version with AY sound to follow within a few days).
(AGD 4.7 was used to make this game).
Thanks for reading
Stephen
I am pleased to announce my new game Roboprobe/48, in which you play a repair droid trying to stop a sabotaged space station colliding with a planet.
[img]
Dropbox download HERE
(Version with AY sound to follow within a few days).
(AGD 4.7 was used to make this game).
Thanks for reading
Stephen
Comments
Enjoyable exploreemup, would be cool to add a minigame at the end where you use the items to repair the ship.
Thanks. I have some RAM free, maybe I could add a minigame somehow, perhaps some Sinclair BASIC or in AGD.
In one place it is even 84, not 48. :P
Ah, yes - you noticed my deliberate mistake *ahem*. The game went through some name changes, I'll sort that in my next update.
:))
Mission success :)
Thanks. Though maybe this means I should make the game harder (or maybe you're just an excellent player).
:)
On another forum people sighed, that:
- there is no visible damaging (besides % at bottom)
- drone speed can be faster
- need more enemy animations
Download dropbox HERE
or on my BLOG
Thanks for your suggestions.
1. I've used all 8 sprite types in Arcade Game Designer 4.7 - I could show damage if I could free up 2 sprites (1x left, 1x right).
2. I used faster speeds for the cannons - I could speed up the drones. I'll give it a try.
3. I animated the drones but found the movements of swarming enemies annoying so removed them.
Comments from same man on another forum:
http://zx-pk.ru/threads/27832-roboprobe-48.html
***
Game is too easy, can it be harder?
Is it better now, but can you improve?
1.
left aligned damage numbers are is shown incorrectly:
00
10
30
60
90 - ooops....
10
14
18
2.
collision sound is good, but is too quiet (than shooting)
collision with spikes is too loud
sometimes collision sound disappers, snapshot here
AY collisions are terrible :(
more noises please!!!!
3.
is it impossible to repair in centre of a map, you need to go to the right screen, or somewhere else
is it not obvious that platforms are performing repair functions
key must be wider, or some kind of flashing pillars
4.
there are no real crossroads, it is possible to go through all the map by using right hand rule
it is not enough that "circle" around the map
it is a bad idea to use similar rooms
map can be bigger
5.
enemies can appear right in front of gamer!!! terrible...
6.
enemy animation highly needed
7.
it is not obvious, what we are collecting:
items are not attractive nor beauty
graphics can be improved
To no-one in particular, can I also point out I am doing this as a hobby, and despite spending many hours on it since March am giving it away for completely free. I am also not a well person and am struggling with a permanent illness.
Sorry if people are 'Sceners' but I'm not - making these games is supposed to be fun, not oppressive. The last commercial ZX Spectrum game here in the United Kingdom was Nigel Mansell's Grand Prix in 1993 - it's currently 2017 and the Spectrum is well into it's 'special interest' phase.
I don't see why I should be treated like a school kid or mega-billionaire software house owner when I'm making games for a 35 year old 8 bit computer from the 1980s and then giving them away for FREE.
Frequently overlooked and not mentioned is that I am NOT coding in assembly language but am using AGD Arcade Game Designer, which although brilliant does have some glitches. I'm using AGD BASIC and am not a 'hard core' Z80 programmer.
Thankyou for spoiling my fun.
Looking forward to your next game (no flouncing! :-) )
JSpeccy-win32-portable
Okay - it's on Dropbox HERE
Thanks. Now that I've spat my dummy out I'll put in back in. I admit the game could be improved but I'm better suited to lower numbers of criticisms in one go.
:-SS
Thankyou (I used to find your suggestions difficult Hikoki when I first visited WoS). I'm just a humble BASIC coder and the Russians are probably ace Z80 assembly coders. I just feel tired and was hoping to be finished with Robozone/48, so I could relax for a day or two.
I-)
Have you thought of implementing those suggestions like jokes easy to make for you?
Do they want diffent decorations? Place many doors on levels so the player gets trapped on the same level if he does not choose the right one or even simpler, make the player repeat the same level and steal all achieved keys if he does contact any enemy on that level.
Do they want enemy animations? Make enemies flashing and changing of colour all the time.
I don't see unfair all of a sudden appearing enemies as there is an energy bar and the fun would be playing the same level over and over again until you pass clean.
Do they want fancy keys? See above, the appealing is that the game robs your precious ugly keys if you touch anything.
Too short for you russian guys? See above bitches. The game will be faaar longer to complete. Also play a kalinka mini tune everytime a level is restarted which means all keys are stolen.
Sometimes sound disappears or it's too loud? Play a buzz sound all the time with occasional really loud sounds so as to warn the players eardrum.
^^
JSpeccy-win32-portable
Sorry, there were absolutely no intention to insult you. I think, original tone of suggestions was lost, when I translated them. My sorry, nobody asked me for help and translation, I just pryed into other's business.
Peace, and again -
mea culpa, mea maxima culpa.
That's okay - thankyou and I also am sorry.
Having just logged in with a new version (1.2) that took some of your criticisms into account, I found a new post from you with several more criticisms and it seemed to be very sarcastic (as you say something was probably lost in the translation).
I'm also ill and tired but that's not your fault.
Again, I also apologise and thank you for your apology.
I will tinker around and try to improve Roboprobe/48 as well.
Many great suggestions Hikoki - I don't think I would put those ideas into a new game though. Then my games would remind me of the 1980's and 1990's ZX games that I wasted my pocket money on only to see Game Over on my screen over and over again. Despite my little rant - I'm too nice!
:))
JSpeccy-win32-portable
Thanks!