Hi, friend. My name is Mariano and I would like to share a version of Space Invaders for commodore 64. I developed this version throughout 2020. It is my first assembly development and I would like your opinion about it.
Download: http://pastbytes.com/mkalafatovich/
GamePlay: https://youtu.be/tUHQu4WB4Ss
Cheers! and long life to Commodore 64.
-
- Bionic Granny
- Posts: 15
- Joined: Mon Jan 04, 2021 1:18 pm
-
- Bionic Granny
- Posts: 15
- Joined: Mon Jan 04, 2021 1:18 pm
Yes! the ufo point table is the same as the original. Also, the appearance of the ufo screen depends on whether your shots were odd or even since the game started. Sound is a problem. The original machine has four channels of analog sounds. It is very difficult to adapt it to the three channels of the c64. MAME uses digitized sounds due to the difficulty of emulating in analog sound. Thank you very much for the opinion!
-
- Bionic Granny
- Posts: 15
- Joined: Mon Jan 04, 2021 1:18 pm
the original trigger sound is two generators mixed together. One is a rare sine / square signal mixed with a noise generator. both have a long vibrato and pass through filters, all analog. In the 80s the clones simply changed the sound for a simpler shot. In the 90s sampled sound was used. There are still discussions of what the original sound was because it was analog and there were hundreds of pirate clones.
- Rhialto
- Mikie
- Posts: 452
- Joined: Tue Apr 11, 2006 6:52 am
- Location: Québec, CANADA
- Age: 52
- Contact:
-
- Bionic Granny
- Posts: 15
- Joined: Mon Jan 04, 2021 1:18 pm
- Richard of TND
- Lemon64 Database Editor
- Posts: 4984
- Joined: Mon Feb 11, 2002 5:46 pm
- Location: United Kingdom
- Age: 45
- Contact:
- OneCheekyDevil
- Zorro
- Posts: 1068
- Joined: Sat Mar 05, 2016 9:04 pm
- Location: Sydney, Australia
- Age: 46
-
- Jumpman
- Posts: 3410
- Joined: Tue Dec 22, 2015 9:36 am
- Location: Germany
- Age: 53
- Contact:
- MeneerJansen
- Rick Dangerous
- Posts: 1504
- Joined: Mon Jan 13, 2020 1:22 pm
- Location: Holland, Europe. Favorite games: Exploding fist, Bruce Lee, Phoenix.
- Age: 54
-
- Bionic Granny
- Posts: 15
- Joined: Mon Jan 04, 2021 1:18 pm
do not use sampled sound in game as the commodore 64 can only play one channel of sampled sound and the space invaders requires four channels. With a lot of work I could reduce to three channels (SID) but it would be impossible to use only one channel.Neo-Rio wrote:Very impressive!
So how close is this to a straight port/translation of the Space Invaders assembly code?
Any reason why you chose not to do samples of the sound?
Thank you very much Neo-Rio for the comment!