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Oh Chute

Started by Cwiiis, 21:37, 25 September 22

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Cwiiis

Just finished off the third of a series of game/development jams a couple of friends and I have been doing over the last year or so - we livestreamed most of the first, but that was too much hassle so we haven't bothered for these last two :P


I've been working on a port of a game I wrote for phones a few years ago and I've finally gotten to the point where most of the major mechanics are implemented - so here it is!


https://youtu.be/pykN9eE-VRc

I've written the whole thing on the machine itself with the help of Orgams, though I've written a good amount of python on my PC to process and convert art (all by my partner) into something readable on the machine. It runs at 50Hz in overscan 384x256 mode 1 - mostly thanks to the hardware sprites available on the Plus.

It currently works from a disk on a 64k machine, but I expect sound/music may require 128k, or I'll need to figure out cartridge development... Still a huge amount of stuff left to do, though I dare say it's past the halfway mark now!

Gryzor

This looks lovely, at least from what we can decipher from the video😅

Looking forward to seeing more of it. 

Cwiiis

Finished converting the level assets and writing the new level-loading code so that everything pertaining to a single level is stored in one file - pretty pleased with how these are looking! All mode 1, 384x256, up to 35 on-screen colours, running at 50Hz with plenty of spare cycles right now (so hopefully sound/music won't be too big a deal...) Most of the game is there now except the things that make it an actual game (so no lives, no score, no speed progression, no balancing). Lots of polish still missing too, I have some plans :)

Gryzor

Damn, that overscan... 

TotO

Clever usage of the border to be integrated to the sea and the ground.
"You make one mistake in your life and the internet will never let you live it down" (Keith Goodyer)

Cwiiis

Quote from: TotO on 19:49, 16 October 22Clever usage of the border to be integrated to the sea and the ground.
Thanks! I'll wait until more of the game is finished, but I think I could probably be a little smarter and change the border colour at the top and bottom of the screen to hide it even better... But I'll wait till the end now to see how many cycles I have left. Same with changing the sky colour to a water colour and avoiding having shaded water (though I do like it stylistically as it is too, so we'll see :))

TotO

Quote from: Cwiiis on 21:11, 16 October 22I could probably be a little smarter and change the border colour at the top and bottom of the screen to hide it even better
I have expected you will answer that. ;)
"You make one mistake in your life and the internet will never let you live it down" (Keith Goodyer)

OneVision

I'm curious to play with/discover the chute physics ! 
Way to go anyway ! Good luck with the project.


amijim

 Nice original idea. The overs an is superb. 

Cwiiis

The game is at beta stage now - still some work to do, but not too much longer! I've recorded some direct-capture footage of me playing it and trying to demonstrate some of the new features (as well as some of the bugs...) - Hope you enjoy!


https://youtu.be/y2a40v1tF3Q

Prodatron

Wow, that looks awesome! Congratulation!

GRAPHICAL Z80 MULTITASKING OPERATING SYSTEM

Gryzor

How lovely and unique!

d_kef

What a wonderful and original game!!!!
I'm not much of a gamer but I look forward to playing this one!

d_ef

VincentGR


dthrone

Yes, looks really nice!  :)

TotO

It is something like a funny Game & Watch game.
"You make one mistake in your life and the internet will never let you live it down" (Keith Goodyer)

Neil79

What a great looking game! - Featured on IRN too
The latest in Indie & Retro News!!! IndieRetroNews - Indie Retro News on twitter

BlinkyMcGoo

Quote from: TotO on 17:01, 08 November 22It is something like a funny Game & Watch game.
Well, it's an expanded version of the arcade game Rip Cord. Looks brilliant, can't wait. 


https://www.youtube.com/watch?v=PhoWuPYNmMg&t=235s

Cwiiis

Ok, I need a little push on this I think - the game is basically complete, just needs some graphic touch-ups, bug-fixes and a cartridge version...

I'd quite like a list of things to fix before releasing, is anyone up for testing? This should work on any 464+ or 6128+ machine with disk access - I much prefer real hardware, but if you're up for testing on emulator, I suppose that's fine as long as you can be very verbose with any error reporting :)

Anyone interested, please PM me and I'll send the files over soon.

Cwiiis

Thanks to testers and another coding party with some friends, this is now almost complete. Just a few small polish items and it'll be done minus art touch-ups (which my partner will be handling :))

I'd love to do a physical release for this - it now works from both disk and cart, and given it's a Plus/GX4000 game and cartridges aren't too expensive to make, it's certainly doable. I need to work out the logistics of production, maybe see if any company is interested in partnering for it (Bitmapsoft would make a lot of sense for me, given I'm in the UK...)

If I did a limited physical run (cart, box, manual(, stickers?)), would anyone be interested in purchasing a copy? I'll almost certainly make the files freely available regardless, so this would just be for people that want a physical cart/enjoy collecting this sort of thing.

dthrone

Quote from: Cwiiis on 14:15, 23 March 23cartridges aren't too expensive to make, it's certainly doable

If I did a limited physical run (cart, box, manual(, stickers?))

What is your estimated cost (to you) for a cart board, cart housing and reproduction plastic box?  Those are the expensive bits.  I'm not sure the economies of scale are there for it to ever be feasible.  But someone has to be the first to make it work, could it be you? 8)

XeNoMoRPH

I'm interested 👍👍
your amstrad news source in spanish language : https://auamstrad.es

ldaneels

I'm certainly interested & I can most likely rope a friend of mine in :)

Animalgril987

Makes we wish I had a Plus...

BlinkyMcGoo

Any news on this?

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