Long break, but we're back


Been a while - many good (and bad) games came out last autumn, and I kind of had to play a few of these ;)
I somehow went from Starfield (meh^2) to Star Citizen, to Fallout 4, with some minor titles in between (Enshrouded being on of them).

Anyhow, this month have been busy with some new developments in Kielbasa - first we've cracked some outstanding issues with our code (thanks Koval!) and with Oscar64 (thanks Blumba!), so now everything compiles again and works as intended (ish).

And we started to move on the Fishing minigame - as it had a lot of GFX already, basic IRQs in place, and it is a learning exercise.
Once we crack it, we can overhaul the Potato Beetle minigame - integrate new 'menu loop' that allows us to run minigames - as Potato Beetle one is really just a concept (been done initialy as a stand-alone one file POC).

For Fishing, we got some fantastic sprites from Mr.MElvin, and really cool background from Juras - working on the game itself now. And progressing fairly well.
However, I can tell you, C64 is  s l o w. Drawing a line there (fishing line in our case) with any sensible (less than a frame) speed is a real challenge. Hats of to the authors of vector-gfx games on C64.
So, there is no full fishing line, we draw every 2nd pixel to speed it up a bit - but it also looks kind of cool.

If you are interested in how it looks now - check out our Discord server, test builds are available for download there.

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