A downloadable game

A Sega Genesis action platformer videogame for the Retro Platform Jam #6.

In the 31st century humankind has spread and inhabits numerous planets and space stations across the galaxy. Terran Defence League forces - a vast space-faring navy and marine corps - representing the interests and security of the majority of the human population are at war with the Renegade Coalition.

In the outer spiral arm of the galaxy, in the Shima 280 system, the super-moon Zaverox orbits the gas-giant planet Icritis. Zaverox is a rich source of many valuable materials to the Renegade Coalition military, and the geothermal reactors and refineries they have situated there are of major tactical importance. Ceasing their operation would deal a major blow to the enemy and significantly shorten the conflict. An orbital strike against Zaverox by the Terran Defence League would destroy many resources and cause untold collateral damage, however, so instead a covert approach is dictated - insertion of a lone marine in Factor 5 armour, with a mission to locate, infiltrate and destroy the enemy's complex of underground installations via the moon's natural cave systems and Renegade Coalition mines.

The mission is observed and assessed by Terran Defence League command, with points awarded based on exploration of the zone of action, adversary kills, asset collection, objective completion, etc. This score is used to justify continuation of the mission with the investment of replacement marine forces in the event that the lone operative should fall, with a freshly de-tanked marine teleported to the most recently secured position along the infiltration route. This mission will encounter not only Renegade Coalition combatants and automated security devices, but also Zaverox's dangerous fauna and environmental hazards.

Updated 27 days ago
StatusIn development
AuthorsNerfboy, mr9ruff
GenreAction

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Download
Zaverox-v0_1_01.zip 165 kB

Development log

Comments

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(+1)

Nice preview ! When will you finish it ? A full game play in your honor.

(1 edit) (+1)

Hey, thank you so much for the feedback :)

"When will it be finished" is a huge question and one we absolutely don't have an answer for yet. We have so many hopes and ideas for the project, and still don't know which of those will realistically make it into the final version of the game. But we're proud of this alpha/tech-demo that we built for the game jam, and are super-excited to keep working on it. The plan is to publish regular devlogs and updates to the game here on itch.io, and encourage you to watch out for these. (First small update should drop this weekend, once judging for the jam has closed, and will feature a bunch of the things that we didn't quite manage to complete in time for our submission.)

Thanks for the gameplay video, too. The bump in exposure is great, obviously, but I was also personally stoked to get to watch somebody from outside the team playing the level we hastily cobbled together for the demo, and see which of my ideas worked and which... might not have translated quite as well as I'd hoped. That kind of raw data is absolutely priceless - we truly appreciate you taking your time to play our game.