A downloadable game

A work in progress Sega Genesis homebrew driving game.

Redline Reaver is a run based game. Progress through the map, earning stat upgrades and relics that alter how your car behaves.

Redline Reaver is built using SGDK: https://github.com/Stephane-D/SGDK

Download

Download
RedlineReaverv013.gen 7 MB

Install instructions

run via a Sega Genesis emulator or flash cart

Development log

Comments

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hey joe, i have made achievements for your solitaire game on retroachievements.org (they will be up later this week)
let me know when this is finished and i will do the same for it.
love your work and this project looks amazing. 

Amazing, thanks so much!

(2 edits)

getting 'Error : 45 Game not supported' on a MegaDrive x5 (OS v3.14)

[edit]RedlineReaverv013.gen

(+1)

Hmm, I'll investigate a bit, it's working on my Everdrive Pro, so maybe there's some setting I can turn off on my next build that will make it work better on other Everdrives.

cool. if you need me to help diagnose why it's happening on the X5 let me know.

i noticed the EverDrive is reporting the 'Rom type' as '10M' instead of the usual 'SEGA-16'. i don't know what that means, or if it's related to the issue or not.

Huh, I'll have to look into the build settings for SGDK. I just copied a sample project to start. I should look into changing rom_head.c, as well. It's the default so it's full of sample project stuff. I haven't had much time to work on this recently. I'm also sort of waiting on an SGDK update, I switched my BG rendering to allow me to compress the tracks so I can fit more content, but the renderer I switched to is buggy, so I'm hoping the next SGDK fixes it.

right on.  i hear ya on not having time. no rush. ;)

Amazing concept and great controls.  I can see myself putting some time into this one.  Question before I buy, would you say that this current prototype is close to what the finished product will be?  I like it as is, and so I'm trying to get a bead on what your vision for the finished game will be?  Thanks.

(+1)

It's probably around 15% done. It'll be a while, probably a few more years off and on to finish it. Here's my todo list at the moment, and I'm sure this will grow.

  • Track stops rendering after a few transitions
  • Enum-ify track names so tracks can be added/removed/shuffled without breaking things
  • Options menu
  • Balance, balance, balance
  • Render & export more cars
  • Boss fight AI
  • 3 bosses per zone
  • Boss map graphics
  • Show boss on the map
  • Map preview on relevant screens (treasure, shop, etc) to inform decisions
  • Make battle maps feel better - new battle map only enemies?
  • Fix aiming on shots
  • Music
  • Pause menu
  • Ascension system
  • Progress tracking & saving
  • Multiple starting cars
  • Car select screen
  • Fix engine audio
  • More SFX
  • More weapons?
  • Bigger bullets for player
  • Performance improvements
  • End of race / battle UI element (like drop-down starting lights)
  • Player taking damage, potential to actually lose runs
  • More relics
  • More mystery nodes
  • Decide if I should bump from 3 to 5 acts?
  • Secrets - secret act?
  • Improved cheat menu
  • Improved glossary
  • Better writing - descriptions on relics, mysteries
  • Map screen - ability to read descriptions of stats & relics
  • Credits
  • Manual - digital and printable
  • Box art
  • Cart art
  • Itch.io graphics
  • Better title screen
  • Attract screen
  • Victory / end of battle screens / etc
  • Game over screen
  • More tracks
  • More battle maps
  • tutorial / driving school
  • Improved HUD
  • Improved map screen
  • Transitions between screens

Impressive!  Well I like the direction it's going in.  The theme reminds me of a really fun arcade style racer my wife and I used to play.  It was called "Gas Guzzlers - Car Carnage".  Used to be on Steam.  Not sure if it's still around.

Looks like it's still there, looks pretty cool. While it's a driving game, oddly enough I would say my inspirations right now are largely the modern run based card games or games adjacent to that: Slay the Spire, Monster Train, Peggle, FTL, Power Chord, etc. I thought "Why not combine one of those with Mario Kart?"

The visual style and visual theme is mostly me leaning into what I think the Genesis is good at, plus what I can get done myself. I can't do sprite art, so I figure why not pre-render a lot of the content?

well, the pre render gives it a pretty unique look.  I think it's working for you.  How do you enjoy working with the Sega Genesis so far?  It seems like you are tapping into the speed of the console.

SGDK really makes it easy and fun to work with the Genesis. It takes care of a lot, and I'm really excited about the recent support for Tiled, I'm hoping to use that in future games.