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v1.18 update Sticky

A topic by Sonic Sloth created Feb 03, 2023 Views: 1,629 Replies: 8
Viewing posts 1 to 6
Developer (3 edits) (+1)

I recommend you completely delete the last version before installing v1.18, as the file structure has completed changed.

From the v1.15 update (that was previously pulled due to a bug in the spaceship levels):

  • Fix for saved progress not always correctly saving lives, diamonds.
  • Player can use lightning whilst riding water/conveyor belts.
  • Story sequence text pauses to make it easier to read.
  • Minor palette tweak to Amiga player sprite to better match rest of game.
  • Using a Continue will now restart the current level, rather than the current world.
  • Joypad user defined controls allow shoot and lightning on the same button.
  • Laser has slower reloads during boss fights (to match original game).
  • Multiple shot weapon speed changed to matched original game.
  • Minor fix to gameplay sequence in menu (Walkers died too quickly)
  • Fix for getting stuck down W1-2 waterfall.
  • For for W2-2 exploit where player could stay outside of the screen bounds.
  • Fix to being to activate final lift when not fully on it.
  • Fix for underwater palette when using golden armour.
  • Fix for redefining joypad keys.
  • Fix if player manages to jump up to final boss without using lift.

From the v1.18 update:

  • Fixed crashes and weapon bugs from spaceship levels.
  • PAL/NTSC versions are combined.
  • Amiga DOS and HDF versions now supplied.
  • Can quit from the menu.
  • Added missing Floaters/Shields from several levels.
  • There is now only a single save slot, always active, and can be used to resume your last game.
  • Laser re-balanced.
  • Music fix for 040/060s floppy version.
  • Rewrite of file and memory management.
  • Two speed run bugs fixed.

I *love* it ! Thank you SO much !!

Any particular reason for not keeping the 3 save slots BTW ?

Developer(+1)

It was confusing players who expected it to be more like a save/load on demand system that lets you undo your mistakes etc. and I was getting a lot of queries about it. Really it was only ever intended as a way to resume games if the player doesn't have time to play through the entire game. Getting rid of the save slots menu clears up the confusion (I hope!).

Hello, first of all, hats off for this amazing remake. WOW! I've sent you an email. Can you check it, please? Thank you. Jan

Hello, and great work :) One question: is it possible to keep the golden player sprite option that I unlocked with 1.0?

Developer

When you unlocked the golden armour it gave you a code that you could type in at the player menu to unlock it again. That code still works. Email me if you forgot it, but it is easy to guess!

Eh, you're right, I had forgotten about the code :) I can see that high scores are kept from the old version! Thanks.

(2 edits)

 Truly a great game, it's already my favorite version of Turrican II now.

I have one question. There was a "bug" in the PC (and also AGA) version when flying into the factory and crashing into the statue. Due to technical limitations of the PC version the walker sprite is placed as head of the statue after the screen is completely visible, while in the original Amiga version the head sprite is where it should be from the beginning (see attached screenshots).

As the AGA version should not suffer from the limitations the PC version had (the scrolling was also enhanced in the AGA version) wouldn't it be nicer and closer to the original to fix that limitation and to show the complete statue with the walker from the beginning, instead of placing it on the statue after the buildup of the play screen (which is kinda irritating)?

Amiga Version

PC version

Developer

Hi, glad you like the game.

I hadn't noticed that the OCS Amiga version didn't do the same thing to be honest. I've added it to my list to look at if I do an update in the future.