A downloadable game for Windows, macOS, Linux, and Android

~~  SKYLAND ~~

A simple strategy game, where you build flying castles and fight other players. Runs on a Gameboy Advance. Instructions included within the game!

Supported peripherals:

* Gameboy Player (Gamecube) rumble support

* Link cable multiplayer

* SRAM or Flash storage

StatusIn development
PlatformsWindows, macOS, Linux, Android
Rating
Rated 5.0 out of 5 stars
(5 total ratings)
Authorevanbowman
GenreStrategy
Tags16-bit, 2D, blocks, Game Boy, Game Boy Advance, Multiplayer, Pixel Art, Real time strategy, Retro, Singleplayer
Average sessionAbout a half-hour
MultiplayerLocal multiplayer
Player count1 - 2

Download

Download
Skyland GBA Rom (latest version from skylandgame.io)
External

Comments

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Zone 3, upgraded my ship in the shop, and after exit to sky map there's softlock when i try to visit any location and error when i try to save and return to menu. After L+R+SEL+START on error screen and playing adventures it restores progress before visiting shop.

Sorry, emulator I'm using doesn't support exporting state.

Thanks for finding this! Do you have any way of sending me the broken save file? Which version of the game do you have?

I don't this it's enough, but that's all i could find as my emulator doesn't supprt export/import and i don't want to root my device.

https://drive.google.com/file/d/1zymFzgRU6WkxRrz3qJ1WtMuXvEGGAg3G/view?usp=drive...

Version: from itch.io's page

Thank you! I was able to recover some data from the save file, but unfortunately, I have not been able to reproduce the issue exactly. I am sorry about the bug and I will look into it more when I find some free time! Thank you for letting me know about the issue, I try to fix all issues with the game wherever possible.

Also, after closing error (L+R+SEL+START) and playing again (as i said, it restores data before going to shop), if you go to shop and buy anything again, the same problem will occur. 

And another thing: if you buy anything from store, and there's no space for it on your island, game will kinda softlock in "choose place" state. (not freeze, but softlock: you can interact, but can't exit choosing place state)

Btw i entered in storm instead of shop>exit and won! I didn't even repair anything during combat, storm was easier than i excepted)

I'm gonna try higher difficulty.

About the shop soft lock: I will fix the shop to prevent this from happening, perhaps by giving the player extra terrain if there's no space. The "choose place" selection still lets you access the salvage menu, so you can remove blocks with the B button, although I admit that this isn't obvious.

Great job winning! The hard difficulty has a more challenging version of the final boss.

(+1)

Just wanted to leave a quick comment about how wonderfull this game is. The Audio is captavating, the graphics are enchanting and the gameplay keeps me comeing back. Welldone.

(1 edit)

Thank you! I've been working on it for a long time. Enjoy :)

(1 edit)

hi there!! stuck on macrocosm mode, can you help? i need basalt to build houses, but i need 60 productivity to mine any basalt 😨

love the game!!! so fun!!!

PS using the beta from the .io site

Glad you're enjoying it!

In the macro mode, mining regular grassy terrain also gives you 10 stone:

If you want to build without any resource requirements, there's also a creative mode in the extras menu:


oh, now i get it!! thanks so much for the reply. yes, I'm LOVING the game, just beat the storm king and you can view my first macro freebuild island here 🥳 https://skylandgame.io/sr/inspect?d=River_Temple

Does skyland use your BPCore engine?

It doesn't, I mainly used C++, unfortunately it's not possible to make a large gba game of this size in lua due to cpu and ram limits.

ok thank you! That’s very helpful to know 😊

Such a lovely game! Really amazing!

Thank you! There's actually a new version with lots of updates, available here: https://skylandgame.io/beta/

Wow thanks for the fast reply. Is this the january release from GitHub or even newer?

Much newer! I've been working on the code from a private repository, it's about 2000 commits ahead of the public repository from last year's gba jam.

(+1)

Nice, thanks for letting me know! So you're still actively developing it? I gave the previous version a small shot on the Miyoo Mini but want to keep it now until my Analogue Pocket arrives (hopefully in december). Can't wait to play it then. =)

Oh wow, a homebrew game with rumble support. That's awesome.