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BubbleShooter for Atari XL/XE


Saberman

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@Saberman  Interestingly that ATR posted as well as the one from the large Lostparty zip don't appear to run on my Altirra emulator.  Just goes to the blue screen and hangs. I'll try and copy it to my SIDE3 cart and run it on my U1MB 600XL.

 

EDIT: Ok, works fine on my PAL U1MB 600XL off my SIDE3 cart.:D

 

not sure why it doesn;t work on Altirra as I am running the settings with 1088Ram.

 

Anyhoo- great music! 

 

Few pics

 

image.thumb.png.f00a44991dcb43558ed1f49f41ebd69f.png   image.thumb.png.cfe11acdc92337c600bf7731ca51c115.png   

Edited by Beeblebrox
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6 minutes ago, Beeblebrox said:

@Saberman  Interestingly that ATR posted as well as the one from the large Lostparty zip don't appear to run on my Altirra emulator.  Just goes to the blue screen and hangs. I'll try and copy it to my SIDE3 cart and run it on my U1MB 600XL.

 

 

Works for me.

Perhaps you are using NTSC setting?

 

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12 minutes ago, Wrathchild said:

Just tried it, doesn't like AltirraOS, just stock XL.

Running PAL Altirra setting but re the OS that would explain it. I don't have any stock Atari O/S's available - just running it with the Altirra OS. Ah well, I have it running on real hardware at least :grin:

Edited by Beeblebrox
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9 minutes ago, Mclaneinc said:

Just say the word and you will :)

@Mclaneinc "THE WORD"  ................thanks;)

 

Nice game - just played a few levels. Nice touch is one of the lil characters at the bottom yawns every now and then if you leave the game idle. :D

 

EDIT: and a good amount of colour has been utilised horizontally as well as vertically on screen:thumbsup:

 

EDIT2:  ah and after I got to level 6 I powered off my 600XL, rebooted the game and it had saved my progress so I could continue where I left off. Nice!

Edited by Beeblebrox
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1 hour ago, Saberman said:

Gameplay:

 

Autors:
Code: Paweł 'Pajero' Nowak
Gfx: Maciej 'Rocky' Hauke
Sfx: Michał 'Miker' Szpilowski

 

PAL version
NTSC in progress...

 

Source: https://madteam.atari8.info/index.php?prod=bubble

 

 

BS.zip 235.39 kB · 14 downloads

 

what setting was used to make the video ?

the colors seem too dark.

looks like the pallet color a c64 ?

 

However, the colors in the photos by Beeblebrox, the  are very good.

so why such a difference?

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25 minutes ago, atari-passion said:

 

what setting was used to make the video ?

the colors seem too dark.

looks like the pallet color a c64 ?

 

However, the colors in the photos by Beeblebrox, the  are very good.

so why such a difference?

Remember that those pics I shot earlier were taken on a modern mobile camera which will further enhance any image it takes generally. :grin:

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I'm playing the game right now. Marvelous job. I have one problem though - ball colors are completly unreadable and there's something strange going on with them - a ball, when it's still left to the dragon, has one color but when it's loaded, it has a completly different one. Different than it should be. After shooting it gets its original color again. If it was the goal then... well... I don't like it. Sorry.

Edited by Peri Noid
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6 hours ago, Wrathchild said:

Maybe @phaeron can give some insight in case there's anything to fix?

Can't work with AltirraOS, hardcoded jump into Atari XL/XE OS:

 

  2134: 98:102 | A=00 X=00 Y=FF S=EF P=B0 (N     ) |     8184: A2 44             LDX #$44
  2134: 98:104 | A=00 X=44 Y=FF S=EF P=30 (      ) |     8186: A0 80             LDY #$80
  2134: 98:106 | A=00 X=44 Y=80 S=EF P=B0 (N     ) |     8188: 20 42 C6          JSR $C642

 

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