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A NEW 128K platform-game: "Mysterious Dimensions"
We have made with Hellboj a new arcade-platform game for ZX Spectrum 128K: "Mysterious Dimensions".
DOWNLOAD: http://hooyprogram.republika.pl/MysteriousDimensions.zip
__________________INFO__________________________________
HOOY-PROGRAM presents:
an arcade-platform game "Magical Dimensions" for ZX Spectrum 128 computers' series.
YERZMYEY:
- idea,
- script,
- graphic,
- levels,
- fonts,
- chiptune music
- digital music
- AGD parts of code
HELLBOJ:
- Assembler coding
- hacking
- linking
MisterIOUS BEEP:
- 1-bit / BEEPER music
- Jonathan Cauldwell was traditionally a great moral and intellectual support. :)
The game has 4 pretty vast levels (11 chambers each, which gives in total 44 screens to overcome).
It has been originally based on AGD.
(C) 09.2016 by H-PRG
http://hooyprogram.republika.pl/
SoundTrack can be found here:
http://yerzmyey.i-demo.pl/Yerzmyey-Taiyou.mp3
https://soundcloud.com/mister_beep/mister-beep-battlefield-insanity-zx48
https://soundcloud.com/yerzmyey/yerzmyey-evelynn
https://soundcloud.com/yerzmyey/yerzmyey-orch-or
DOWNLOAD: http://hooyprogram.republika.pl/MysteriousDimensions.zip
__________________INFO__________________________________
HOOY-PROGRAM presents:
an arcade-platform game "Magical Dimensions" for ZX Spectrum 128 computers' series.
YERZMYEY:
- idea,
- script,
- graphic,
- levels,
- fonts,
- chiptune music
- digital music
- AGD parts of code
HELLBOJ:
- Assembler coding
- hacking
- linking
MisterIOUS BEEP:
- 1-bit / BEEPER music
- Jonathan Cauldwell was traditionally a great moral and intellectual support. :)
The game has 4 pretty vast levels (11 chambers each, which gives in total 44 screens to overcome).
It has been originally based on AGD.
(C) 09.2016 by H-PRG
http://hooyprogram.republika.pl/
SoundTrack can be found here:
http://yerzmyey.i-demo.pl/Yerzmyey-Taiyou.mp3
https://soundcloud.com/mister_beep/mister-beep-battlefield-insanity-zx48
https://soundcloud.com/yerzmyey/yerzmyey-evelynn
https://soundcloud.com/yerzmyey/yerzmyey-orch-or
Post edited by Yerzmyey on
ZX81/ZX Spectrum/Amiga/Atari music: http://yerzmyey.i-demo.pl/
Comments
https://sinclairql.wordpress.com
Ooohh nice ending music and screeen.
Download the latest version of Bomb Munchies Ver2210 4th July 2020
Bit awkward for me as I'm used to 6,7,8,9 and 0 to play games.
Nice music and colourful graphics.
but anyway, if you are in a mood that even 99 lives is for your playing too few, here is a poke ;] POKE 31188,0
thx a lot, we spent, like, almost a year over it, however - I do realize it IS still too hard in some places.
After the "Crapbert" ZX platform game I promised myself I will make an easy game this time.
Well, seems like I failed again.
If it's too hard, than it's only me who should be accused of it.
PS: Actually I already hate my own game and I cannot even walk it through, as I think it's too hard in some particular moments. :) Arrrrrrrrrrrrrrrrrrrrrrrg.
Talk like a pirate day was more than a week ago--silly.
Anyway, nice looking game! Looks splendid. Maybe I will have a go at it this weekend.
Just the right difficulty and a gentle slope (most ZX games start too hard). Keep them coming!
I've written a few games and every one has made me feel a bit like this at times, it's part of the learning process I think!
PS: ub880d was kind enough to correct the Kempston for emulators.
http://sindik.at/~ub880d/tmp/MysteriousDimensions128_Kempston_fix.TAP
It's kinda strange though. We were testing it on ZX Spectrum Vega and Kempston worked just fine.
I already sent this info to Hellboj.
http://hooyprogram.republika.pl/MysteriousDimensions128.trd
My games for the Spectrum: Dingo, The Speccies, The Speccies 2, Vallation, SQIJ.
Twitter: Sokurah
I'm not a coder - and never will be.
Jonathan made a unique possibility for people like me to program games in the one special language: AGD. And I'm grateful for this sooooooooooooooooooooooooooooooo much.
Now. Regarding Your question. I have no idea of course. I wouldn't know. I asked, however, our coder - Hellboj.
I'm only a humble musician who sometimes puts here and there some pixel.
When I "code" (bothering Jonathan every single line, and he's actually a SAINT to give me answers :) ) it looks like that:
Hellboj said that what AGD gives us is the "script language" or "high level language".
However, when it comes to program a menu for the game, music in interruptions IM2, to force to display the 'colourful border' being originally and SCR, to remember lives and score despite of re-loading and changing the entire game actually, the second part's proper initialisation, to hack AGD to make the Kempston's Up to be the FIRE, removing the ULA+ procedures and many many more -
it was the Hellboj and it was the Assembler and it was the situation I thought there's some MAGIC around me and I cannot overcome it. ;)
So Hellboj's coding of the game looked like THIS:
So that You know, I can invent some crap ideas sometimes, or glue 3 notes into a song, but it's guys like Jonathan or Hellboj - or any other coders for that matter - the real heroes of the retro-scene. :)
Without them we're useless. ;)
OK dudez, I go back to listen to the Adamski house techno stuff and You have a nice evening! :)
Byezzzzzzzzzzzzzzzzzzzzz.
Y
thanks
OK, now it's also in a version for ZX Spectrum 48K.
http://hooyprogram.republika.pl/MysteriousDimensions.zip
Hellboj had to make some more of multiloading, we also had to remove one tune (so there's only 3 of them now, what gives only one in-game song sadly, but it was all we were able to do for our beloved 48K).
Anyway the game should work; tested on ZX Spectrum Vega. :)