1 Like
New game: Popeye
This was done a while ago. Thanks to Alessandro Grussu it has music
(made by Farvardin). Since I am not very good at coding i wasted a lot of memory and Alessandro could only put the ingame tune not the other tune made by Farvardin (also, he had to elinimate some animation frames)...nontehless the game runs fine
and most importantly it has all the screens of the arcade (in the "Popeye catch" screen press m or fire to start)
Enjoy
Gab
https://www.dropbox.com/s/g59xrfz6nl7kckz/Popgab.zip?dl=0
(made by Farvardin). Since I am not very good at coding i wasted a lot of memory and Alessandro could only put the ingame tune not the other tune made by Farvardin (also, he had to elinimate some animation frames)...nontehless the game runs fine
and most importantly it has all the screens of the arcade (in the "Popeye catch" screen press m or fire to start)
Enjoy
Gab
https://www.dropbox.com/s/g59xrfz6nl7kckz/Popgab.zip?dl=0
Post edited by gabriele amore on
Thanked by 1abelenki
Comments
I think it'd be better more variety of sounds/music, shorter, not playing all the time, triggered by gameplay events. For example the spinach short tune from the nsf file was great. I would suggest the use of midi2ay.
JSpeccy-win32-portable
https://www.facebook.com/groups/1694367894143130/
https://sinclairql.wordpress.com
Punch the can of spinach - Brutus is then vulnerable for a short while.