New game: Popeye

This was done a while ago. Thanks to Alessandro Grussu it has music
(made by Farvardin). Since I am not very good at coding i wasted a lot of memory and Alessandro could only put the ingame tune not the other tune made by Farvardin (also, he had to elinimate some animation frames)...nontehless the game runs fine
and most importantly it has all the screens of the arcade (in the "Popeye catch" screen press m or fire to start)
Enjoy
Gab
https://www.dropbox.com/s/g59xrfz6nl7kckz/Popgab.zip?dl=0


Post edited by gabriele amore on
Find my (mostly unfinished) games here
https://www.facebook.com/groups/1694367894143130/
Thanked by 1abelenki

Comments

  • edited May 2016
    Nice sprites. How can I punch Brutus?
    I think it'd be better more variety of sounds/music, shorter, not playing all the time, triggered by gameplay events. For example the spinach short tune from the nsf file was great. I would suggest the use of midi2ay.
    Post edited by hikoki on
  • edited May 2016
    as i said: my poor coding skills led to too much memory usage and to the impossibility for Alessandro to put all the other tunes...sorry
    Post edited by gabriele amore on
    Find my (mostly unfinished) games here
    https://www.facebook.com/groups/1694367894143130/
  • hikoki wrote: »
    Nice sprites. How can I punch Brutus?
    I think it'd be better more variety of sounds/music, shorter, not playing all the time, triggered by gameplay events. For example the spinach short tune from the nsf file was great. I would suggest the use of midi2ay.

    Punch the can of spinach - Brutus is then vulnerable for a short while.

    Thanked by 1hikoki
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