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                        A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

To be able to download, please click on the disk icon, under the name.

 . All images are zipped .D64 and .TAP images for running onto VICE, CCS64, 1541Ultimate, Ultimate 64, theC64, theC64 mini, theVIC20 or any possible way to transfer from your PC/Laptop directly to your Commodore 64 computer.

All software available on this site has been developed during free time, where available. This software is legally free to download and is developed by Richard or has been submitted by members of the C64 community. You are welcome to copy any of these productions free for sharing with your friends, or digitally stored for free on your website. Your are also welcome to reverse/engineer Richard's productions and make improvements if you wish to. You are not allowed to sell any of these productions in any form by all means without written permission from the authors themselves - even if reverse-engineered,.

Some of the content may also have source code available to download from the Assemble It - Chapter 8 page.

I hope you have fun with these productions.

G
Galaxys
Release date: 15 September 2002
Programming: Richard Bayliss
Graphics: Richard Bayliss
Music: Rage/Megstyle
Genre: Shoot 'em up
Tape Loader: Dosoft D2T Loader

Using a joystick in port 2, blast those swooping aliens that appear on screen.

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Ghost Ship (Prototype)
Release date: 28 May 2005
Programming: Richard Bayliss
Graphics: Johan Janssen, Richard Bayliss
Music: Richard Bayliss
Genre: Duel
Tape Loader: Stoat's Turbo Tape

This was a playable demo I wrote as a game part for Covenant's demo, Death or Glory. Unfortunately, due to various difficulties with this demo part, I could not work out how to get the background collision working, so as deadline was so close. I decided to scrap this entire game. It was pretty nice looking, but sadly I never made it or finished it. This is a game for 2 players only. Blast each other to smithereens by firing your cannons and watch those ships sink. Well sadly it does not work that way :o)

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Gift Craze
Programming: Richard Bayliss
Graphics: Richard Bayliss
Music: Richard Bayliss
Genre: Shoot 'em up
Tape Loader: YC Turbo Tape

This is a Christmas game I wrote back in 2003. Play the role of Father Christmas, who has to blast snow balls at the deadly christmas objects. This game is WORSE than many other festive games that made it to the Commodore 64. On the plus side, this was my FIRST EVER working HORIZONTAL SCROLLING shoot 'em up game. It's a shame the playabiliy isn't all that good. Please try it out for yourself anyway.

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Give the Dog a Bone (Playable Demo)
Programming: Richard Bayliss
Graphics: Richard Bayliss
Music: Richard Bayliss
Genre: Collect and Avoid
Tape Loader: Stoat's Turbo Tape

This game is a playable demo, which was part of the Assemble IT feature on hardware Sprite/Background collision registers. Guide your pooch around the maze, and get the bone, but watch out for the deadly walls and traps. Sort of Balloonacy - with dogs :o)

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Granny's Teeth
Programming: Richard Bayliss
Graphics: Saul Cross (Main game), Richard Bayliss (Loading picture)
Music: Richard Bayliss
Genre: Arcade - Platform game (Single Screen)
Tape Loader: Thunderload by Martin Piper and Richard Bayliss

Oh no, after babysitting her grandchildren last night, Granny Hegarty had woken up to find her house had been ransacked. The kids got up before alright. It may sound bad for her, but it's even worse ... Although she left her teeth in a glass filled with water by her bedside ... Her teeth has gone missing ... Granny was in a deep sleep, and didn't notice the kids playing in her room. Now her teeth are in the fish bowl. AARGH! SACRILEGE!

Help Granny Hegarty get up the stairs to the fishbowl to get her false teeth back. The trouble is that there's a lot of hazards lying around the floor. Watch out for the hole in the ground floor. That will make her fall into a undiscovered swimming pool. Granny can't swim :) ... Avoid Raffles the dog, he wants to play, Tiddles the cat, and the other characters. There is no time limit to this game. Just be careful and pick up your teeth, and score points :)

Good luck Granny.

(Also features the Reset 4K game compo edition of the game)... Have fun!


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Granny's Teeth - 2020 Edition
Programming: Richard Bayliss
Graphics: Saul Cross (Main game), Pinov Vox (Loading picture), Cupid (Logo font)
Music: Richard Bayliss
Genre: Arcade - Platform game (Multi-screen)
Tape Loader: Martin Piper


Poor old Granny Hegarty. Last night she put her grandchildren into a nice comfy bed. She lines up her false teeth and places them into the glasses by her bedside and falls asleep in her bed. The next morning she wakes up to to find that her house has been ransacked. Raffles the dog and Tiddles the cat have entered the house, and the floorboards have been torn apart. If that wasn't bad, Granny had to face her worse ordeal yet. Her teeth have gone missing. Don't worry. The grandkids were playing with the teeth and threw them into the fishbowl. Now it is up to you to help poor granny get her teeth back. Watch out for the oversize tacks, Raffles the dog, Tiddles the cat, and a range of other crazy characters.

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Gravity
Programming: Richard Bayliss
Graphics: Richard Bayliss
Music: Richard Bayliss
Genre: Arcade - Lunar Lander
Tape Loader: Dosoft D2T Loader

My first ever luna lander game. Still buggy, but sort of playable, despite those little issues. The object of this game is to land your saucer on to the landing pad , but watch out for the deadly alien spheres. Collide into one of those and your space ship will become toast. If you land enough times on to the pad, then you will move on to the very next level. Best of luck commander!

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Gravity 2
Programming: Richard Bayliss
Graphics: Richard Bayliss
Music: Richard Bayliss
Genre: Arcade - Lunar Lander
Tape Loader: Dosoft D2T Loader

Lunar lander game sequel. Still buggy, and also playable, despite those little issues. The object of this game is to land your saucer on to the landing pad , but watch out for the deadly alien ships. Collide into one of those and your space ship will become smashed.To make things more challenging, the landing pad this time round moves left and right. Quite a funny idea, but makes gameplay much difficult and fun. Plenty of hardcore SID techno music this time round.

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Gravity 3
Programming: Richard Bayliss
Graphics: Richard Bayliss, Hiram Kumper
Music: Richard Bayliss
Genre: Arcade - Lunar Lander
Tape Loader: Dosoft D2T Loader

The last ever game in the Gravity series, featuring much nicer graphics, with special thanks to Zeitgeist/Civitas. Your mission is to pick up medical cargo from the delivery ship above Planet Zerox. Then deliver the cargo to the Lunar HQ, by landing on the landing pad. Unfortunately your mission will be quite a tough one, as an evil alien empire knew about your delivery. So they decided to send a load of their assorted alien ships to guard the planet and smash into you. While you are landing your space craft, make sure you avoid collision with the alien ships, otherwise you could lose a life. This game was entered for the game compo at the Vision 2003 Party, and won the competition - as there were no other Commodore 64 entries for this compo. :o)

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Grid Zone
Programming: Richard Bayliss
Graphics: Richard Bayliss, Johan Janssen
Music: Richard Bayliss
Genre: Collect and Avoid
Tape Loader: Dance-A-Load/Martyload

Dare you enter the Grid Zone? ... You are Ned the Dog, who has been transported to the Evil Traxxonian's Grid Zone, while his girlfriend, Daisy ended up trapped in a laser powered cell. It is up to Ned to collect all of those crystals from all 8 zones of the Grid Zone, and get Daisy out to safety. One problem ... Ned has to face two laser cannons and a floating orb to make the game more tougher. Also, Ned can't touch the black areas as they are ... Holes ... Whooooo!

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Gyro Run
Programming: Richard Bayliss
Graphics: Richard Bayliss, Hugues Poisseroux
Music: Richard Bayliss
Genre: Collect and Avoid
Tape Loader: Martin Piper

Gyro Run is a fun hi-score attack party challenge. The aim of this game is to guide your spinner around the game are and collect the tasty treats for points. The player is controlled by turning a dial 1 of 8 directions using left/right on a joystick, pressing fire will force it to move the direction indicated by the arrow. Those tasty treats will spawn at random. Alas, deadly skulls will also spawn at random, and you will want to avoid those. For every treat you pick up you will not only score points, but you also activate a temporary shield.

 It is likely that objects will spawn at exactly the same spot of another object or where you are, so you had better watch out. When you hear an alarm, a bomb will replace one of the objects. You can pick that object up to clear the arena, but you will also lose a shield if active. How far can you get in this game. Also can you score loads of points?

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