Hi everyone, a few months ago I started to play around with sgdk. One guy was looking for a programmer (I'm not but...) to try a port of Dynamite Dan, Spectrum version. Those days I had plenty of time and this is what I achieved:
https://sites.google.com/site/emigrante ... lpha01.bin
I don't know when I could find time again and also when If I will feel like coding again soon
It's filled with Spanish "in-code" comments. Codding is a bit crappy but maybe it can be helpful. It's here:
http://subversion.assembla.com/svn/dyna ... megadrive/
Feel free to play with.
Well, what else...
Ah!
More info (google-translated from Spanish forum)
And, of course, many thanks for sgdk and also for all the useful info you all post over here.
[Stalled project] Dynamite Dan port
Moderator: Mask of Destiny
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[Stalled project] Dynamite Dan port
Last edited by realbrucest on Sat Feb 04, 2012 5:38 pm, edited 2 times in total.
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- Interested
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I guess it's bad habit brought from old msdos vga coding days. I started to do this stuff on megadrive with no idea about how to do things, as a learning project mainly. Now I know I could make a few things simpler and easier.
I also thought that "porting" an old school 8 bit platform game would be a not too hard project to get the grip on sgdk. I have little time lately and I have no idea about when I could sit again in front of code:blocks to complete the port. I don't want the project to die because I feel I had almost half of the game (in a very crappy state, but almost half), that's why I released it in such a scary state (and filled with Spanish code and comments, lo siento ). To complete the story: the guy who pushed me to start is a huge Dynamite Dan fan, has an important lack of patience (hi jordigahan ) and wants it to be finish asap; I save my opinion on this but I guess he'd feel a bit better knowing that everyone can keep an eye on the code this way. At least maybe the code itself could give some ideas to somebody, that would be also a good thing. Anyhow, I'll be around.
I also thought that "porting" an old school 8 bit platform game would be a not too hard project to get the grip on sgdk. I have little time lately and I have no idea about when I could sit again in front of code:blocks to complete the port. I don't want the project to die because I feel I had almost half of the game (in a very crappy state, but almost half), that's why I released it in such a scary state (and filled with Spanish code and comments, lo siento ). To complete the story: the guy who pushed me to start is a huge Dynamite Dan fan, has an important lack of patience (hi jordigahan ) and wants it to be finish asap; I save my opinion on this but I guess he'd feel a bit better knowing that everyone can keep an eye on the code this way. At least maybe the code itself could give some ideas to somebody, that would be also a good thing. Anyhow, I'll be around.
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- Interested
- Posts: 27
- Joined: Wed Sep 21, 2011 9:00 pm
- Location: Sevilla, Spain
- Contact:
Thanks to you guys for keeping this great community rolling.
Now I have no access to the Windows PC I was using for coding DynamiteDan (and less free time and some other business) but there is one importat thing I actually can do: I know I MUST start translating all Spanish stuff to English. I'll try not to take long on this. Sorry for not doing it yet :oops:
Now I have no access to the Windows PC I was using for coding DynamiteDan (and less free time and some other business) but there is one importat thing I actually can do: I know I MUST start translating all Spanish stuff to English. I'll try not to take long on this. Sorry for not doing it yet :oops: