After two and a half years of development we are proud to bring you the most comprehensive full scale team effort hack of the original Metroid! Rogue Dawn is an unofficial prequel to the original Metroid game released in 1986. 30 years later we bring you the events that unfolded before Samus’s famous “Zero” mission on planet Zebes. The original Metroid manual tells us about a deep-space research spaceship that was attacked. Pirates seized a capsule said to contain a newly discovered life form in a state of suspended animation. Rogue Dawn surrounds these events that led up to the theft of the capsule which ultimately placed the Metroid’s under the control of Ridley and the Mother Brain. The mission to acquire the capsule is placed in the hands of one of Ridley’s best kept secrets. A rogue human agent trained and manipulated by Ridley from a young age. Taken as a child from a Federation colony obliterated by Ridley’s faction she was initially just another test subject slated to undergo horrific experiments. Ridley decided to instead manipulate and mold her into a weapon, his first human servant and dark agent. Primed yet untested she is sent out on her “zero” mission to retrieve a newly discovered biological specimen in the possession of a Federation research crew orbiting planet SR388 and prove her worth. Her name is Dawn Aran!
Updated to Version 1.21 Download link located at the bottom of this post.
Hack development team:Graphics & Level design:Grimlock
Programming:Snarfblam
Music:Optomon
Screenshots:Optomon's Rogue Dawn Original Soundtrack:As of version 1.20 this is also included in the downloaded ZIP file.
Download Link:
https://www.dropbox.com/s/qh444arlyx2pwpo/Rogue_Dawn_OST.zip?dl=0Registered's Printable Map- Link Removed -2 new maps have been produced and are located in the ZIP file.
Editroid Corner MapThis is a graphical representation of the level design, it's not highly detailed but it's interesting. Some of the colors will differ from the in game colors due to palette swaps not represented in the preview window.
NOTE: All Easter eggs have been removed but the off map screens are revealed.
V1.00 Downloads: 921
V1.10 Downloads: 10,230
V1.20 Downloads: 97
Version 1.20 and 1.21 - Change Log: (Contains spoilers for first time players)
Version 1.21 - Change Log:
Corrected a bug that caused the morph ball to cause damage to all enemies on screen.
Modified projectile graphics.
Alternate patches added to the download (No corner map and Zero suit only patches)
Version 1.20 - Change Log:
Level Design/Graphics:
Modified bug hive puzzle to reduce/eliminate confusion (players were attempting to enter back in through the exit)
Modified Final area to eliminate drop shafts.
Eliminated several one way passageways
Eliminated several "perma-stuck" locations
Added back door route to all bosses (for speed runners)
Expanded pause and corner map to properly cover science ship
Added additional path to science ship boss (no warping required)
Modified secret area to allow "easy exit" and "hard exit"
Modified several jumping obstacles to allow greater maneuverability
Modified several tight areas to allow greater maneuverability
Added one unique purpose to all secret "Metroid art" rooms (each room now has an additional secret use worked into their design)
Added three new Easter egg rooms
Added secret "cheater" routes that require the use of game exploits (should be considered cheating but I accommodated them because it's an alternate approach to playing, adds replay value)
Added multiple shortcuts / alternate paths to all areas (By "multiple" I mean a lot)
Added the ability to sequence break the item acquisition
Reviewed and adjusted some enemy placements (Removed "cheap shots" where identified)
General cosmetic adjustments throughout areas
Modified game ending shuttle flame graphic
Added new "reverse Justin Bailey" Dawn pirate power suit sprite for 2nd play through
Added new enemy sprites by RealRed for second play through
Corrected 2 text grammatical errors
Eliminated "lava scroll" puzzle in bone yard area
Modified ending escape path, cleaned up walkways and slowed down Metroids
Corrected water area pause map
Added wall jump item marker to map
Modified boss rooms to extend walkable platform
Corrected one E-Tank placement that wasn't being tracked (you lost it after saving)
Redesigned some of the platforms on the planet surface
Added environmental suit sprite in multiple areas
Removed block in water area that was required to be shot to proceed (confused some since they didn't have bombs)
Removed slopes in a few locations where they interfered with jumping
Removed a looping section of the secret area (added a degree of frustration)
Changed 10 missile hit doors to 5 missile hit doors throughout game
Programming:
Starting health set to 99
Corrected several bugs related to the ending sequence
Fixed the incorrectly spawning boss in the bone yard area (spawned in other rooms).
Added missile recharge to all chargers
Modified the drop tables for the final area to allow greater health and missile pick ups
Added 2nd play through sprite cycling
Fixed starting equipment in newgame+ (2nd play)
Music/Sound:
4 consecutive beeps occur after the player reaches low health. They will repeat after about 20-30 seconds-ish
Music transitions added to all exits from the secret area.
Music transitions added for boss shortcuts
Music transition glitch following Forest Area boss defeat changed