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Author Topic: [M1] Metroid - Rogue Dawn - Version 1.21  (Read 95794 times)

Grimlock

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[M1] Metroid - Rogue Dawn - Version 1.21
« on: January 14, 2017, 12:28:35 AM »

After two and a half years of development we are proud to bring you the most comprehensive full scale team effort hack of the original Metroid! 



Rogue Dawn is an unofficial prequel to the original Metroid game released in 1986.  30 years later we bring you the events that unfolded before Samus’s famous “Zero” mission on planet Zebes.  The original Metroid manual tells us about a deep-space research spaceship that was attacked.  Pirates seized a capsule said to contain a newly discovered life form in a state of suspended animation.  Rogue Dawn surrounds these events that led up to the theft of the capsule which ultimately placed the Metroid’s under the control of Ridley and the Mother Brain.  The mission to acquire the capsule is placed in the hands of one of Ridley’s best kept secrets.  A rogue human agent trained and manipulated by Ridley from a young age.  Taken as a child from a Federation colony obliterated by Ridley’s faction she was initially just another test subject slated to undergo horrific experiments.  Ridley decided to instead manipulate and mold her into a weapon, his first human servant and dark agent.  Primed yet untested she is sent out on her “zero” mission to retrieve a newly discovered biological specimen in the possession of a Federation research crew orbiting planet SR388 and prove her worth.  Her name is Dawn Aran!

Updated to Version 1.21  Download link located at the bottom of this post.


Hack development team:


Graphics & Level design:
Grimlock

Programming:
Snarfblam

Music:
Optomon



Screenshots:

(click to show/hide)


Optomon's Rogue Dawn Original Soundtrack:

As of version 1.20 this is also included in the downloaded ZIP file.

Download Link:
https://www.dropbox.com/s/qh444arlyx2pwpo/Rogue_Dawn_OST.zip?dl=0


Registered's Printable Map

- Link Removed -

2 new maps have been produced and are located in the ZIP file.


Editroid Corner Map

This is a graphical representation of the level design, it's not highly detailed but it's interesting.  Some of the colors will differ from the in game colors due to palette swaps not represented in the preview window. 

NOTE:   All Easter eggs have been removed but the off map screens are revealed.

(click to show/hide)


V1.00 Downloads: 921
V1.10 Downloads: 10,230
V1.20 Downloads: 97

Version 1.20 and 1.21 - Change Log: (Contains spoilers for first time players)

(click to show/hide)


« Last Edit: March 20, 2017, 09:47:22 PM by Grimlock »
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Daltone

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Re: [M1] Metroid - Rogue Dawn
« Reply #1 on: January 14, 2017, 12:45:16 AM »

oh lerdy

A+ good work so far! thanks buddy


Edit:
Very cool stuff you have here,
(click to show/hide)
« Last Edit: January 14, 2017, 08:37:35 PM by Daltone »
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Lenophis

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Re: [M1] Metroid - Rogue Dawn
« Reply #2 on: January 14, 2017, 01:46:53 AM »

In the readme is mention of it only being tested on FCEUX, which means it didn't go up against Nintendulator, Nestopia, or the actual hardware. I have a bad feeling about this.
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Grimlock

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Re: [M1] Metroid - Rogue Dawn
« Reply #3 on: January 14, 2017, 01:53:14 AM »

In the readme is mention of it only being tested on FCEUX, which means it didn't go up against Nintendulator, Nestopia, or the actual hardware. I have a bad feeling about this.

Actually it was tested on a wide variety of emulators and physical hardware thanks to our awesome play testers!  :^_^:

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Lenophis

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Re: [M1] Metroid - Rogue Dawn
« Reply #4 on: January 14, 2017, 01:59:41 AM »

Excellent! You had me worried there...
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altoiddealer

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Re: [M1] Metroid - Rogue Dawn
« Reply #5 on: January 14, 2017, 02:05:36 AM »

Congrats on the epic release!!!

Looking forward to playing it  :bounce:

*Edit* Goddamn this is insanely awesome
« Last Edit: January 14, 2017, 02:13:44 AM by altoiddealer »
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Cpt.Glitch

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Re: [M1] Metroid - Rogue Dawn
« Reply #6 on: January 14, 2017, 02:17:10 AM »

In the readme is mention of it only being tested on FCEUX, which means it didn't go up against Nintendulator, Nestopia, or the actual hardware. I have a bad feeling about this.
Can confirm, runs fine on NEStopia.

This is looking nice. Only played for a few minutes because it's late, but I'm liking it. Good work.
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Metaquarius

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Re: [M1] Metroid - Rogue Dawn
« Reply #7 on: January 14, 2017, 04:19:53 AM »

YES !  :bounce:
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PonchGaming

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Re: [M1] Metroid - Rogue Dawn
« Reply #8 on: January 14, 2017, 05:16:50 AM »

Just so you guys know, this does work on a NES Classic, so if you happen to have one, put some use in it
(click to show/hide)
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LinkaMeister

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Re: [M1] Metroid - Rogue Dawn
« Reply #9 on: January 14, 2017, 06:15:06 AM »

I can confirm that it works as injected virtual console game on my wii.
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CrAzY

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Re: [M1] Metroid - Rogue Dawn
« Reply #10 on: January 14, 2017, 06:42:51 AM »

Congratulations on making it to release! Here we go!  :razz:
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Steel Sparkle

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Re: [M1] Metroid - Rogue Dawn
« Reply #11 on: January 14, 2017, 06:57:22 AM »

Congrats! im definitly gonna play this! Amazing job Grim
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begrimed

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Re: [M1] Metroid - Rogue Dawn
« Reply #12 on: January 14, 2017, 07:26:26 AM »

Amazing hack so far. I didn't know the NES could look so damn good.

(click to show/hide)
« Last Edit: January 14, 2017, 08:57:06 AM by begrimed »
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Digital_Mantra

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Re: [M1] Metroid - Rogue Dawn
« Reply #13 on: January 14, 2017, 07:50:59 AM »

(click to show/hide)
That was the best M1 hack I've ever played.

Didn't think I'd finish it tonight but I couldn't put it down. Each areas aesthetics were amazingly detailed and the layout was fun to traverse,
the music was fantastic and the easter eggs were interesting to find and look at. Congratulations on the release, and thanks for such a great game!
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Dasfonia

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Re: [M1] Metroid - Rogue Dawn
« Reply #14 on: January 14, 2017, 08:41:56 AM »

Congrats on the release!  :nod:
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squishy_ichigo

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Re: [M1] Metroid - Rogue Dawn
« Reply #15 on: January 14, 2017, 10:09:28 AM »

(click to show/hide)
(click to show/hide)
Fun hack so far, besides some bad enemy placements that hit you if you enter the room and don't have time to get out of the way, and it just being a bit too maze-y sometimes.
« Last Edit: January 14, 2017, 10:49:04 AM by squishy_ichigo »
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Grimlock

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Re: [M1] Metroid - Rogue Dawn
« Reply #16 on: January 14, 2017, 11:47:48 AM »

Amazing hack so far. I didn't know the NES could look so damn good.

(click to show/hide)

Thanks for the report, those are all known issues that we had to kind of accept as limitations we were going to have to live with.  Regarding getting lost (for squishy too), the pause map has additional markers for items and boss locations.  There wasn't enough unique tiles available in the sprite data to include them in the corner map.

Squishy, can you give some more detail on what was broken in that bug hive?  Did you get permastuck? 
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squishy_ichigo

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Re: [M1] Metroid - Rogue Dawn
« Reply #17 on: January 14, 2017, 12:23:04 PM »

(click to show/hide)

(click to show/hide)
« Last Edit: January 14, 2017, 12:32:38 PM by squishy_ichigo »
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dewhi100

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Re: [M1] Metroid - Rogue Dawn
« Reply #18 on: January 14, 2017, 12:43:17 PM »

Missile doors share the same palette as Samus. Once you figure that out, you learn to press select at suspiciously-colored doors. But it did cause me some backtracking due to thinking  doors were locked. Once Samus' default palette changes, it's a little more obvious. Limitation, or oversight?

I also noticed the map inconsistently reporting my location in a few places. Not sure whether that's intentional or not. The most confounding one so far happens in the GF ship when moving through the unmapped hallway that begins four screens below the elevator. Samus' X and Y position on the map change. Can I trust the map? I'm inclined not to.

That being said, this hack is incredible. The planning and attention to detail really shows. Great job!

Grimlock

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Re: [M1] Metroid - Rogue Dawn
« Reply #19 on: January 14, 2017, 01:40:49 PM »

Missile doors share the same palette as Samus. Once you figure that out, you learn to press select at suspiciously-colored doors. But it did cause me some backtracking due to thinking  doors were locked. Once Samus' default palette changes, it's a little more obvious. Limitation, or oversight?

I also noticed the map inconsistently reporting my location in a few places. Not sure whether that's intentional or not. The most confounding one so far happens in the GF ship when moving through the unmapped hallway that begins four screens below the elevator. Samus' X and Y position on the map change. Can I trust the map? I'm inclined not to.

That being said, this hack is incredible. The planning and attention to detail really shows. Great job!

The door palette is a system limitation, nothing we can do about it.  Regarding the map, it is accurate but as soon as you cross the boundary of two screens it moves your location over to the next tile in the map.  The Science Ship only displays the areas inside the ship corridors, once you enter inside the walls it isn't mapped.  The idea behind that was to add a little challenge since you start with the entire map revealed.  In the other areas only secret rooms are not displayed.
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biospark

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Re: [M1] Metroid - Rogue Dawn
« Reply #20 on: January 14, 2017, 03:02:42 PM »

I played for about an hour but could only find missiles. Can someone point me in the right direction?
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Grimlock

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Re: [M1] Metroid - Rogue Dawn
« Reply #21 on: January 14, 2017, 03:10:15 PM »

I played for about an hour but could only find missiles. Can someone point me in the right direction?

Have a look at the pause map for main item markers.  If you want some help locating the first item:

(click to show/hide)
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Grimlock

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Re: [M1] Metroid - Rogue Dawn
« Reply #22 on: January 14, 2017, 04:01:32 PM »

Announcement:  We will be updating to Version 1.10 today in order to correct a last minute HEX edit that placed an extra Missile tank:

(click to show/hide)

If you know of a location other than RHDN and Metroid Construction where this game is posted for download please let them know an update is going to be released today. 
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LinkaMeister

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Re: [M1] Metroid - Rogue Dawn
« Reply #23 on: January 14, 2017, 04:32:18 PM »

So, I just completed the game with an ingame time of 2:54:44 and the credits didn't scroll at all for me, so I couldn't see my item percentage. It was like a slideshow of pictures for me. The rest of the game was working normal. I really enjoyed the hack tho.
« Last Edit: January 14, 2017, 05:01:36 PM by LinkaMeister »
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squishy_ichigo

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Re: [M1] Metroid - Rogue Dawn
« Reply #24 on: January 14, 2017, 05:05:25 PM »

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