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Old 15 April 2019, 15:18   #1
Alpha One
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H.E.R.O. Amiga Remake

Hi,
somehow I always wanted to some kind of remake of the old H.E.R.O. game that I played over and over again on the old C64, I think there is also a Windows version in the making.


For people who dont know it:
[ Show youtube player ]


Now I would like to ask if some gfx artist would invest some time to create a little tileset for it. Perhaps its not a big deal if we look at the original gfx, only a bit more colorful. :-)



It should of course run on a standard amiga so 32 colors should be the maximum for each 'landscape' including the player and those 3-4 enemies.


So if somebody is interested, please send me a PM.


Greets,
Alpha
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Old 15 April 2019, 19:43   #2
Crown
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Hi AlphaOne,

I did not play that game but it does look nice.

I hope some gifted demoscene gfxians will give a helping hand.

Take care
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Old 15 April 2019, 22:16   #3
Coagulus
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Awesome. My remake JetHunt is out for PC (but as it's blitz it no longer seems to like windows 10 boo) and although I've been quiet I'm still trying to finish the AGA version but it's taking so long. :-( Would be great to see a remake for all Amigas. I was playing the speccy version on the train earlier.
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Old 16 April 2019, 08:31   #4
Predseda
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What I would start with is a mockup graphics - coloured solid squares as placeholders for tiles and 4-frames animated shape for a hero and after you have the basic mechanics working, then ask for a graphics. You will exactly know what you are looking for then.

Which language, Blitz?
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Old 16 April 2019, 09:08   #5
Alpha One
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Quote:
Originally Posted by Predseda View Post
What I would start with is a mockup graphics - coloured solid squares as placeholders for tiles and 4-frames animated shape for a hero and after you have the basic mechanics working, then ask for a graphics. You will exactly know what you are looking for then.

Which language, Blitz?

ASM, thanks for the tips but that's exactly what I always start with. :-)
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Old 16 April 2019, 09:23   #6
Predseda
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ASM? So even AGA version could be possible?

Give me a prototype then, I may be interested in some work again. My lazyness should already stop ;-)
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Old 16 April 2019, 09:29   #7
Solo Kazuki
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@Coagulus

Do You plan to finish game? It will be nice, because Your version is enhanced and looking rather nice.

[ Show youtube player ]

Edit: Just found topic about JetHunt
http://eab.abime.net/showthread.php?t=65595
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Old 16 April 2019, 10:29   #8
ross
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Another Alpha One game! \o/
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Old 16 April 2019, 12:20   #9
Coagulus
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Quote:
Originally Posted by Solo Kazuki View Post
@Coagulus

Do You plan to finish game? It will be nice, because Your version is enhanced and looking rather nice.

[ Show youtube player ]

Edit: Just found topic about JetHunt
http://eab.abime.net/showthread.php?t=65595
Yes I'm still trying. but I've got to the stage where I'm trying to get bugs out and fix my collision detection. I'm hopeful I'll get it out soon. There is a demo floating around.
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Old 27 April 2019, 23:09   #10
Alpha One
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Moin,
i just want to show the approach I did the last week:

[ Show youtube player ]
(no sounds in the video)

The graphics are mostly all ripped at the moment and are just used to give me some testing environment... means, I still dont have an gfx dude to help me. :-(

So again, everybody who has some spare time, plz pm. :-)

Of course e.g. the water will show some animation, it will all be added if I have a useful tileset to work with.

Greets,
Alpha

Last edited by Alpha One; 27 April 2019 at 23:15.
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Old 28 April 2019, 07:26   #11
LongLifeA1200
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I like the transitions.
So much nicer than a hard cut to the next screen.
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Old 28 April 2019, 12:06   #12
malko
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I like the transitions.
So much nicer than a hard cut to the next screen.
+1
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Old 18 May 2019, 09:57   #13
Alpha One
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[ Show youtube player ]

Litte update, found some gfx guy(s) and played a bit with first test tileset.... added enemy handling and sounds... keep you updated. :-)
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Old 18 May 2019, 10:01   #14
ross
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Originally Posted by Alpha One View Post
[ Show youtube player ]

Litte update, found some gfx guy(s) and played a bit with first test tileset.... added enemy handling and sounds... keep you updated. :-)
Nice!
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Old 18 May 2019, 10:37   #15
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That's very cool. The bombs remind me of Rick D
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Old 19 May 2019, 00:05   #16
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Looks really good. Is the speed a tad slower than the C64 version?
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Old 19 May 2019, 01:39   #17
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loooks good.
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Old 19 May 2019, 06:08   #18
Crown
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Love it!
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Old 19 May 2019, 20:34   #19
Predseda
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I love it and I also hope in AGA version
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Old 03 June 2019, 04:02   #20
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Looking forward to it. I loved the original and this looks great!
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