04 May 2016, 21:18 | #1 |
Registered User
Join Date: Mar 2014
Location: Leeds
Posts: 141
|
New game - Total Pattern
Total Pattern is a new game by Digital Team. The game’s preview had it’s debut at Retrokomp/Loaderror 2015 party. After that djpiotrs was joined by Selur, who created new graphics and Andrzej Drozd, responsible for the soundtrack. The work continues and the game should be released shortly.
The game is based on Sokoban, but with some tweaks and changes. Gameplay: [ Show youtube player ] |
04 May 2016, 22:56 | #2 |
Amigan - an loving it!!
Join Date: Nov 2010
Location: Nottingham, UK
Age: 55
Posts: 556
|
Looks very nice. Polished interface and sharp graphics. The game pointer looks to be keyboard/joystick operated. Is this just my imagination, or will it also be mouse operated?
Looking forward to the full version release |
04 May 2016, 23:02 | #3 |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 8,969
|
Likes: ingame presentation, theme, puzzler
Dont likes: intro sequence isnt as high quality looking as game, name "total pattern" is weak, needs a single name that is punchy and catchy like "Frenzy" for instance , really, REALLY dont like the name at all. Take the criticism as constructive, the graphical theme in the game itself looks nice. |
04 May 2016, 23:40 | #4 | |
Registered User
Join Date: Mar 2014
Location: Leeds
Posts: 141
|
Quote:
|
|
05 May 2016, 00:29 | #5 |
AMOS Extensions Developer
Join Date: Jun 2007
Location: near Cambridge, UK
Age: 44
Posts: 1,924
|
I like Sokoban.
This certainly looks good. Any idea when we can get our hands on a playable demo, or the finished article? |
05 May 2016, 01:28 | #6 |
Registered User
Join Date: Mar 2014
Location: Leeds
Posts: 141
|
ive got the final demo, it is being tested before release. i've been advised it won't be long i don't think i should spread it, for obvious reason.
what i can say, is at this moment there are 20 levels and they are difficult. i've mentioned to them that level editor would be great idea but dunno if that's gonna happen. |
05 May 2016, 02:59 | #7 |
Registered User
Join Date: May 2006
Location: Kilmacolm
Age: 45
Posts: 632
|
Looks great. I really enjoyed Sokobond, a chemistry themed version of Sokoban and thought an Amiga version would work well.
|
05 May 2016, 19:10 | #8 |
Amiga Hardcore Gamer
Join Date: Apr 2005
Location: Sweden
Age: 45
Posts: 1,207
|
Looks great!
I also see the same guy made another Amiga game last year called Mink Gold. Never heard about that before. [ Show youtube player ] Download link: http://chomikuj.pl/djpiotrs/Amiga/gr...85.zip(archive) |
05 May 2016, 21:55 | #9 |
Registered User
Join Date: Jan 2010
Location: >
Posts: 2,870
|
I like new Amiga game announcements, though I don't like guessing what format its for!? Is it Classic Amiga (68k?) or any of the newer 'models'?
|
05 May 2016, 22:08 | #10 |
Registered User
Join Date: Mar 2014
Location: Leeds
Posts: 141
|
It's for 68k, ecs/ocs i think. have tested it only on 1200
|
05 May 2016, 22:26 | #11 |
Autistic 'n IRN!
Join Date: Jul 2012
Location: -
Posts: 2,972
|
|
06 May 2016, 01:15 | #12 | |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
|
Quote:
Regarding "Mink Gold v1.00". I wasn't going to share this but now after reading your post and the fact that butfluffy asked me to create an .ADF of this... Now in The Zone! for anyone who wants a quick try without having to install to hard drive Use an AGA / 2MB Chip & 1MB Fast RAM configuration. |
|
07 May 2016, 00:28 | #13 |
Amiga Hardcore Gamer
Join Date: Apr 2005
Location: Sweden
Age: 45
Posts: 1,207
|
Thanks for the ADF of Mink Gold.
There is some bugs in the game that makes it not very fun to play. The most serious bug is that you only have one life. In the programmers video he start on the level he dies on. Also there is bugs with the highscore. You can only enter 7 characters. It is also impossible to get the highest score even if you collect everything in the game. And some other bugs... |
07 May 2016, 00:36 | #14 |
AMOS Extensions Developer
Join Date: Jun 2007
Location: near Cambridge, UK
Age: 44
Posts: 1,924
|
Perhaps it should be renamed Mink Not-So Gold
I'm gonna download the ADF so I can play it tomorrow. |
07 May 2016, 00:39 | #15 |
Amiga Hardcore Gamer
Join Date: Apr 2005
Location: Sweden
Age: 45
Posts: 1,207
|
Let me know if you can figure out how to play with sound-fx instead of music. There is a 454kb file with all sounds. But you can't hear any of the sounds in the game.
|
07 May 2016, 00:48 | #16 |
Jackie Chan
Join Date: Mar 2012
Location: Ireland
Age: 46
Posts: 973
|
Cosmic Frenzy?
|
02 June 2016, 21:31 | #17 |
Registered User
Join Date: Mar 2014
Location: Leeds
Posts: 141
|
Here's the final version of Total Pattern. You can get it from this site. Download it, give it a try and let me know what u think. I will pass all feedback to the authors.
http://gryretro.com/new-amiga-games/ |
04 June 2016, 04:27 | #18 |
Registered User
Join Date: Jan 2016
Location: London
Posts: 76
|
Why the hell is this mini game a lha file of 2.40 MB ?
|
04 June 2016, 13:52 | #19 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
|
Ok guys; made a very quick bootable floppy disk from the "total_pattern.lha" archive found here: http://gryretro.com/steelhawk/total_pattern.lha
As warfalcon has mentioned; the extracted files are 2.4MB in size... Even when running from hard drive you need 2MB Chip & 1MB Fast or Slow RAM... So use the following configuration in WinUAE: ... AGA 2MB Chip & 4MB Fast RAM In The Zone! for anyone who wants to try |
04 June 2016, 14:51 | #20 |
Registered User
Join Date: Mar 2014
Location: Leeds
Posts: 141
|
Thanks a lot DamienD for that
Regarding warfalcon's question, this game was written in Amos, hence the size and req. To be honest I'm glad they have finished it and i consider it quite a good game. And it's not backbone I was talking to djpiotrs, who did all the programming, and he is thinking of a new project so it's time to support him, i guess |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Convergence test pattern? | e5frog | request.Apps | 5 | 18 April 2014 02:15 |
shift pattern | AGS | Coders. Asm / Hardware | 16 | 16 December 2013 22:27 |
TAR with file name pattern handling | pintcat | support.Apps | 5 | 25 February 2013 19:32 |
Workbench PAttern Image | robpotts | New to Emulation or Amiga scene | 3 | 06 June 2011 19:47 |
Sector fill pattern | absence | Coders. General | 7 | 21 March 2009 22:50 |
|
|