29 September 2008, 12:47 | #81 | |
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Quote:
perhaps he reply to it.... what about halloween nightmare ?? how is development going ?? |
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29 September 2008, 17:43 | #82 |
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Location: Tasmania, Australia
Age: 39
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Thanks Joe, I hope he replies too.
As for Halloween Nightmare, I hope to have a game available to download and play by the end of this month. It will be like a prequel to a much larger game we're still developing, and it won't be very long, maybe about five or so levels. Hopefully I'll have some screenshots by the end of the week, and maybe a website with info too. I want to set up a couple of Amigas for kids to play this Halloween, so I was hoping Super Pumpkin Bros would be finished by then. At least I hope they've made some progress, because that first demo was promising. |
30 September 2008, 11:52 | #83 | |
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@Cammy
as i told on IRC yesterday the first mail adress was not active anymore... the second adress was a full success...this is his reply to my question if he is still alive: Quote:
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30 September 2008, 21:57 | #84 | |
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second reply today:
Quote:
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01 October 2008, 04:00 | #85 |
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Age: 39
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I checked out some of his C64 stuff on pouet.net and it looks good. It's a shame the Amiga community will have to wait a bit longer, but at least the C64 community is getting something too.
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01 October 2008, 05:21 | #86 |
2 contact me: email only!
Join Date: May 2001
Location: Auckland / New Zealand
Posts: 3,182
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I would have thought the Amiga would be a much more enjoyable environment to program for than a poor old C64! (Don't abuse me, I have a C64 aswell and love it, but 680x0 is far nicer than 6502!)
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09 November 2008, 22:43 | #87 |
Posts: n/a
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Sorry for the ultra long delay but I definitely can't say no to a girl who speaks italian.
More serioulsy, I have worked a little bit on SPb (the intro to be more precise) between others projects and I have also drawn 3 others maps. I noticed that I started very wrongly when creating the way the sprites detect the obstacles...I will not have the time to rewrite the routines so the aftermath is : it will take more time to design levels. My real A1200 is out of order (the led makes the amiga crash...) and I really sucks regarding the hardware problems. I have to work under WinUAE, not a problem but the tests will not be complete (WinUAE is good but I don't think it would emulate 100% the hardware) and also AsmOne seems to crash often under the emulator (strange...really strange). I met Ralph Le Gall (a very cool guy) and he gave me his A500 (Salut a toi RalpH si tu me lis...). Expect the intro of the game being released before 2009 (I sware!). There is still bugs under WinUAE that didn't appeared on the real thing...strange, anyway I'll release the intro. I apologise for not coming often and never gave a pseudo diary but I am unable to make several things at same time (I know people who are able but I can't), I work during my spare time and I've lazyness tendencies regarding the forums and email reactions-behaviours. Cheers, P.S. : sry for my bad english hope you will understand me stilll. |
23 February 2009, 10:16 | #88 |
Puttymoon inhabitant
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Not any news with SPb?
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29 March 2009, 03:02 | #89 | |
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Join Date: Jan 2006
Location: Aussie
Posts: 1,144
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@Joe Maroni
perhaps you could send another email regarding this recent post at Lemon, Quote:
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29 August 2011, 01:14 | #90 |
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Join Date: Jun 2006
Location: Gargore
Age: 43
Posts: 17,789
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gameplay (no sound):
[ Show youtube player ]
entry on pouet.net: http://pouet.net/prod.php?which=32545 floppy disk version in the Zone |
29 August 2011, 09:29 | #91 |
Puttymoon inhabitant
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Abandoned project I think.
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29 August 2011, 11:15 | #92 |
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Yes, I believe you are correct Preseda.
Shame - it looked extremely promising. And my hopes were briefly raised when I saw new replies to this thread! Cruel world |
05 September 2018, 22:00 | #93 |
Banned
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Location: London / Sydney
Age: 47
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For some reason, I never did get around to playing this back when it was previewed
Anyway, I have tonight and also created a nice .ADF: |
15 October 2020, 08:47 | #94 |
Puttymoon inhabitant
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[ Show youtube player ]
[ Show youtube player ] |
16 October 2020, 06:13 | #95 |
Jackie Chan
Join Date: Mar 2012
Location: Ireland
Age: 46
Posts: 986
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It's still alive...
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11 November 2020, 18:51 | #96 | |
Autistic 'n IRN!
Join Date: Jul 2012
Location: -
Posts: 2,980
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Quote:
[ Show youtube player ] http://www.indieretronews.com/2020/1...ive-video.html |
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12 November 2020, 08:09 | #97 |
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Location: AmigaLand
Posts: 459
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Thanks guys for the kind comments but, I just stumble upon comments from a bunch of blokes about SPB.
I don't ask people to praise my work, I understand you could disklike it for good reason, but I don't understand why those people wrote things like the ones I read : "not forth a download", "I can do better in ZXSpectrum BASIC", "he's not able to program a scrolling". These, are amongst other mockeries. But I still don't understand why precisely they dislike it as they don't give any arguments and they even don't know there's no download link. May be, they are harsh because it is a result of a group dynamic, plus the use of a non english language makes them more daring, but unfortunately -for me- this is also my native language. Younger, I'd probably have rush into a raging fight. But the real hurting thing is they are several to agree about my game's shit, making me think there's inevitably something I did wrong in my game creation. Now after that I can't get out of my mind the game is pure shit. Gosh ! Depressing. I drop. I'm done. PS: Don't misunderstood me, I'm not taking it personal or seriously, just that as I already said these comments pointed out that something wrong in the game. |
12 November 2020, 08:43 | #98 |
Puttymoon inhabitant
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Typical comments trolling imo. But I do not see any of those comments? I really like what I see in those videos, in my opinion it only needs a small tweak in enemy hitpoints (if those are not supposed to be some harder, later levels enemies).
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12 November 2020, 09:15 | #99 |
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Join Date: Mar 2016
Location: Australia
Posts: 881
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To me the game is looking awesome and I really look forward to playing it.
Please try and ignore negative comments. You have created something that you like, and you should trust your own judgement. Unfortunately no matter what you release people will post negative stuff, it’s just how the world works. Focus on the people who like what you’re doing and ignore the haters. |
12 November 2020, 09:27 | #100 |
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LeCaravage - unfortunately in the modern world we are connected up with every moron the world has to offer, that includes every moron that goes around slagging things off for whatever reason, normally due to them having a sad existence they feel like bringing others down to make them feel better.
It is hard to ignore people sometimes, but either come off that platform where the trolls are or come away for a while and see the bigger picture, of what basically is the voice of a few is not the voice of many, something Twitter users have a hard time getting their heads around! I and others on here as you can read for many posts, are looking forward to the game, thats your inspiration right there! |
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