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New version: APULIJA-13 V2.0
Hello everyone!
Apulija-13, the game that Jonathan Caldwell himself listed among those better showing what you can do with AGD, is back - and it's bigger, bolder and better than ever!
What's new in version 2.0:
- This version is based upon the Director’s Cut, but also runs on 48K Spectrums (without AY background music) and has two more screens.
- The ‘forced perspective’ has been dropped in favor of a top-down view similar to that of Laser Squad, with the aim of making game locations wider and more orderly.
- Game area proportions are now 1:1.
- Two difficulty levels: easy/hard.
- The extra part is now accessible through a secret code that the player must discover.
- A separate key for picking up objects is not needed anymore; this is now done by pressing the FIRE key.
- A new information panel has been added.
- Sprites are no more all white.
- Jonlan now wears his typical golden armor (as in Laser Squad).
- Sprites for the walking Jonlan, the white human enemy and the alien globe have all been retouched. In particular, Jonlan now points his weapon only when he shoots.
- A death animation for Jonlan and an explosion animation for the surveillance droid have been added.
- Enemies now cause damage more slowly.
- The surveillance droid now explodes on contact with Jonlan.
- Human enemies now occasionally drop a box containing a small amount of health or ammunition when eliminated.
- Several small changes to the scenery elements: some (doors, crates, the energy core, beds etc.) have been redesigned; the walls of the various sections of the base are now different from each other. Their disposition in several screens has also been modified.
- Half of the objects are now randomly placed at game start.
- All of the objects are now visible.
- A new object has been added, the fire extinguisher.
- Instead of leaving the bomb in front of the energy core, Jonlan must now touch the core while carrying the bomb to place it.
- Some minor changes to text messages.
- Additional sound effects.
- (128K only) AY background music.
- New keyboard redefinition routine, allowing the user to choose any of the keys.
- High scores table.
- The loading screen has been retouched.
Game and documentation are still available in six languages - Italian, English, French, German, Spanish and Portuguese.
Download it for free from my website.
Enjoy!
Apulija-13, the game that Jonathan Caldwell himself listed among those better showing what you can do with AGD, is back - and it's bigger, bolder and better than ever!
What's new in version 2.0:
- This version is based upon the Director’s Cut, but also runs on 48K Spectrums (without AY background music) and has two more screens.
- The ‘forced perspective’ has been dropped in favor of a top-down view similar to that of Laser Squad, with the aim of making game locations wider and more orderly.
- Game area proportions are now 1:1.
- Two difficulty levels: easy/hard.
- The extra part is now accessible through a secret code that the player must discover.
- A separate key for picking up objects is not needed anymore; this is now done by pressing the FIRE key.
- A new information panel has been added.
- Sprites are no more all white.
- Jonlan now wears his typical golden armor (as in Laser Squad).
- Sprites for the walking Jonlan, the white human enemy and the alien globe have all been retouched. In particular, Jonlan now points his weapon only when he shoots.
- A death animation for Jonlan and an explosion animation for the surveillance droid have been added.
- Enemies now cause damage more slowly.
- The surveillance droid now explodes on contact with Jonlan.
- Human enemies now occasionally drop a box containing a small amount of health or ammunition when eliminated.
- Several small changes to the scenery elements: some (doors, crates, the energy core, beds etc.) have been redesigned; the walls of the various sections of the base are now different from each other. Their disposition in several screens has also been modified.
- Half of the objects are now randomly placed at game start.
- All of the objects are now visible.
- A new object has been added, the fire extinguisher.
- Instead of leaving the bomb in front of the energy core, Jonlan must now touch the core while carrying the bomb to place it.
- Some minor changes to text messages.
- Additional sound effects.
- (128K only) AY background music.
- New keyboard redefinition routine, allowing the user to choose any of the keys.
- High scores table.
- The loading screen has been retouched.
Game and documentation are still available in six languages - Italian, English, French, German, Spanish and Portuguese.
Download it for free from my website.
Enjoy!
Spectrumpedia, the most comprehensive book ever written about the Spectrum - Zankle Soft - Corrections for games incompatible with the +2A/+3 - TAP files for DivIDE/DivMMC - SetoLOAD fast tape loading scheme
Thanked by 1hikoki
Comments
https://sinclairql.wordpress.com
Is there no secreet room with ZX Spectrum anymore? ;-)
http://www.zx-spectrum.cz
Well, well, well!
https://maps.speccy.cz/map.php?id=SpaceFighterSimulator
:-)
http://www.zx-spectrum.cz
http://www.zx-spectrum.cz
What's new:
- a bug that could, under certain circumstances, alter the normal proceeding of the game has been corrected;
- when typing your name for the high score table, pressing DELETE (CAPS SHIFT + 0 for the 48K) will erase the last inserted character, while by pressing ENTER the name will be inserted immediately.
Download link is the same.
I love your game. Although I am not very fond of AGD games as they look all the same, Apulija 13 2018 is awesome and it heavily reminds me of spectrum classic games, with mixed strategy, action and adventure as you put it in the manual. Really charming one.
my suggestion:
- put version number also into the loading screen (although it is not critical, vesrion number is also in the menu).
- AY music. I played it on the real machine fitted with the Turbo Sound and it seems to me, that the second AY was playing the music and not the first one. Certainly entering the high score table and putting down the name will not silent the music. But AY hangs playing some tone during entering the name and goes silent only when starting the new game. Not a big bug but you could have a look on that.
Otherwise, thanks. The game is still quite hard even in easy mode.
Regards
Hood
P.S. and I love the usage of the second kempston key, that I can fully use on my brand new homemade kempston interface:-)
I wanted to distribute the debugged game as soon as possible, and I thought having still "2.0" in the loading screen was not a big issue as the current version is displayed on the start menu. The new version of the Al's Double Bill compilation contains the debugged version as well.
Although I try to make my games as much compatible as I can with a wide range of combinations (they are tested on real Spectrums in fact), I cannot unfortunately guarantee that they will work flawlessly with just every peripheral and/or add-on available. There are simply too much of them around :-/ In this particular case, I do not have enough information available about the Turbo Sound to investigate it. Maybe some other mate, more knowlegeable than I am, could help?
Glad you also found that useful! :-D
I try it out once more at home to be 100% sure. Because I tried to silent the hanging sound in my new nmi menu so the nmi menu could contain bug. Will keep you informed.
Anyway, the AYs are selected with out 65533,255/254. And it seems to me that at the beginning of the game there must be such an out which selects the second AY and sends data to it. Try to keep you informed.
Hood
ld bc,#FFFD
ld a,254
out (C),a
and just a little bit further there is:
ld bc,#FFFD
ld a,255
out (C),a
Cannot say just from numbers if both routines are deployed in the code or not. But this could be the source of trouble I have described.
If the music in the game is not for 2 AYs, I would omit any AY switching in the code or you have to silence both AYs at the end of the game.
Hood
I tried modifying the code eliminating the reference to the second AY chip, then tested the result on Unreal Speccy 0.38.3 because it is the only emulator I know that is able to emulate the Turbo Sound interface. Music stopped at the 'Game Over' message, as intended. Here is the experimental 'patched' version for you to try:
http://www.alessandrogrussu.it/zx/A13-128-EN-modified-AY-driver.zip
On a side note, the AY sound driver was not created by me - it is a custom version of David Saphier's AGD Musicizer 1.7 (as stated in the 'Tool used list' in the user manual). Maybe he did not notice that problem first.
Yes. You disabled the AY switch routine which works. Great. Maybe there remained some Turbosound option enabled in the music play routine. Thanks and hopefully I have time enough to finish the game.
Hood