Bubble Bobble remake!
After playing Pietro Brothers and marvelling at the colors with the Nirvana+, I think the prime candidate to be remade to me Bubble Bobble. While very playable the official one was one that made me green with envy at the version of the beige one. Apart from the lack of color it also lacked the lots of secret tricks and items too. I do realize this would be a Herculean task :)
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I am thinking of not redoing the same game...maybe giving a different twist...
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JSpeccy-win32-portable
https://www.facebook.com/groups/1694367894143130/
I prefer single colour for sprites and smooth animation as in Donkey Kong Reloaded Again :)
Perhaps you can try it like that.
Download the latest version of Bomb Munchies Ver2210 4th July 2020
PS thanks for appreciating DKRA btw :D
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anybody doing a nirvana+ demo out there?
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It will look a lot better without them and make the game easier on the eyes.
Download the latest version of Bomb Munchies Ver2210 4th July 2020
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Another idea to make it more like 'Bomb Jack' could be that the number of bubbles available was decreased as they are spent on baddies. The player could replenish bubbles by taking soap powerups.
The new background suggests a few nice ideas.. you might find some good fun both as an artist and game designer.. what about blending background designs with gameplay? For example making platforms like rooftops of a city landscape, baddies disappearing/appearing when passing through treetops, waterfalls, etc blocks would be placed to draw the landscape but also to impact on gameplay as for camouflage, barriers, fire, rivers, light, etc watch this place, i'm going to look for some images :)
JSpeccy-win32-portable
Sprites chashing between air and underwater is always good looking
JSpeccy-win32-portable
Lots of good ideas....some of which i might mange to implement at some point...thanks
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I've just added a few more backgrounds above.
The way with which you avoid colour clash is intriguing. I think it has to do with having blocks separated 8px from each other. I wonder if you could get interesting clashing effects by alternating blocks which look the same to the eye, that is, bright blue next to dimmed blue or bright red and dimmed red side by side. Maybe this way you could make a blue(red) mask around the character? like the black mask on Brunilda, only that this way might be less visible..
JSpeccy-win32-portable
Looks fine to me.
I get the appeal of colored sprites, and I can accept some color clash.
Perhaps some middle ground?
4 pixel step movement might look smother and still don't clash too much.
Or limit color variation to columns, if the sprites moves mainly horizontal.
Just some ideas, that's all, perhaps for a future game.
JSpeccy-win32-portable
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If you make the game a bit like Bomb Jack, I guess baddies will have some characteristic motion patterns and be reactive to player movements. Collision detection on AGD seems to be a bit unforgiving.. is there some trick to make it clearer/easier for the player? maybe doing something like, if distance < -1 then collision
JSpeccy-win32-portable