I am very happy to announce Katabatia, a rogue-like, is finished. This was a project quite long in the making, but fortunately did not succumb to the preview curse.
https://github.com/x0rcy5t/Katabatia
For an idea to how long this took: I started it for the very first 16k cart compo. Obviously the game was a bit more complicated. Source code is included.
Katabatia - New version 1.1
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- malcontent
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Katabatia - New version 1.1
Last edited by malcontent on Tue Oct 19, 2021 10:44 pm, edited 4 times in total.
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Very nice! You can never have too many rogue-likes!
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Wow, a real rogue for the C64. I really adore rogue-likes, so I adore games like Trogue64, and many others, but I have yet to play the actual Rogue, or the closest thing to it, on a C64.
This is very likely going to become my most loved rogue (-like) game of them all, because as much as I adore Trogue64, I wasn't a fan of getting rushed through the place by the flood of water. I like to take my time and sniff the flowers, so that was a mechanic I probably appreciate less than other players.
The mastertronic rogue was quite flawed, though the Hakuto Force release was nice enough.
But this -- this is huge for me!
PS: Playing and loving the hell out of this!
I'm not sure if any updates are planned, but I wouldn't mind some keyboard controls. Even if it's something as simple as WASD and spacebar in place of the joystick.
This is very likely going to become my most loved rogue (-like) game of them all, because as much as I adore Trogue64, I wasn't a fan of getting rushed through the place by the flood of water. I like to take my time and sniff the flowers, so that was a mechanic I probably appreciate less than other players.
The mastertronic rogue was quite flawed, though the Hakuto Force release was nice enough.
But this -- this is huge for me!
PS: Playing and loving the hell out of this!
I'm not sure if any updates are planned, but I wouldn't mind some keyboard controls. Even if it's something as simple as WASD and spacebar in place of the joystick.
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Joystick only control was a prime consideration from the get go because the cart compo, for which the game was started, gave bonus points for supporting the GS, basically a keyboardless 64. The only "keyboard" function, the shift key to display messages, is joy port 1 fire button.
The joystick only choice is why the movement omits the diagonal of a traditional roguelike.
Lasse: Source code for the masses!
The joystick only choice is why the movement omits the diagonal of a traditional roguelike.
Lasse: Source code for the masses!
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Ah, I see! Thanks for explaining.
A version that doesn't have to apply to these rules is not in the books, much later, maybe? I hope this kind of question doesn't come across as if this was expected in any way. I adore this game as it is and I've played it throughout the night, which is why I now have to catch up on some extra sleep XD.
A version that doesn't have to apply to these rules is not in the books, much later, maybe? I hope this kind of question doesn't come across as if this was expected in any way. I adore this game as it is and I've played it throughout the night, which is why I now have to catch up on some extra sleep XD.
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