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@infval
Last active March 30, 2021 09:35
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Puggsy (U) | Free Player (Camera) | Lua, BizHawk, Sega Mega Drive / Genesis
-- For BizHawk
local player_x_addr = 0x06E0
local player_y_addr = 0x06E2
local cam_x_addr = 0x05BA
local cam_y_addr = 0x05BC
local invincibility_addr = 0x0728
local step = 1
local prev_keys = {}
local prev_mouse = {}
local state = 0
gui.addmessage("[Script] Free Player")
while true do
local x = mainmemory.read_u16_be(player_x_addr)
local y = mainmemory.read_u16_be(player_y_addr)
local keys = input.get()
local mouse = input.getmouse()
if keys["Delete"] then
mainmemory.write_u16_be(player_x_addr, x - step)
elseif keys["PageDown"] then
mainmemory.write_u16_be(player_x_addr, x + step)
end
if keys["Home"] then
mainmemory.write_u16_be(player_y_addr, y - step)
elseif keys["End"] then
mainmemory.write_u16_be(player_y_addr, y + step)
end
if keys["Insert"] and not prev_keys["Insert"] then
if step > 1 then
step = step - 1
gui.addmessage("Velocity = "..tostring(step))
end
elseif keys["PageUp"] and not prev_keys["PageUp"] then
if step < 32 then
step = step + 1
gui.addmessage("Velocity = "..tostring(step))
end
end
if mouse["Middle"] and not prev_mouse["Middle"] then
state = (state + 1) % 3
gui.clearGraphics()
end
if state > 0 then
-- Clear player
for i = 0, 0x280 - 1, 2 do
memory.write_u16_be(0x8000 + i, 0, "VRAM")
end
mainmemory.write_u16_be(invincibility_addr, 0x0010)
if state == 2 then
local screen_x = x - mainmemory.read_u16_be(cam_x_addr) - 10
local screen_y = y - mainmemory.read_u16_be(cam_y_addr)
gui.drawRectangle(screen_x, screen_y, 24, 40)
end
end
prev_keys = keys
prev_mouse = mouse
emu.frameadvance()
end
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