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TLoZ 2.5 Classic + Koten 1.3

Overview Feature Quest
Creator: Anthus Genre: Other Added: 15 Apr 2016 ZC Version: 2.50.2 Downloads: 703 Rating[?]: Rating: 4.33/5 (2 ratings) Download Quest
(3.66 MB)
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Description

After a few months, this project is finally complete. This project re-creates the first Legend of Zelda in the 2.5 version of the Classic tileset, as well as in the Koten set. This includes the first, and second quests. This quest is also unpassworded, so anyone is free to open it up, look around, and see how things where done in the first Legend of Zelda. You are also free to package this, and use it with you own ZC forks, now that ZC is open source. My goal is that this becomes a learning tool, and a pack-in for ZC.

A bit about the development:
I started a thread wondering if there was something like this that already existed. When there wasn't, I decided to take it upon myself to re-create the first game using 2.5's Classic tile set layout. I completely redrew the OW from scratch. The dungeons in the first quest where also re-created screen by screen. For the second quest, I imported the dungeon maps into the quest file, and replaced the tiles in the newer versions. This turned out to be faster, cause I didn't have to set screens up outside of their graphics. This was a learning experience for me, even.

There were some additions, and changes that I've made to Koten, and even Classic to make this as faithful to the NES version(s) as possible, which I thought was kind of funny. Most of these are aesthetic changes.The new version of Classic uses animated water. When you drain the lake with the whistle, the drained water still animates, as it only changes the palette, this looked weird, so Classic got some stationary water for those screens. Koten had to have some similar water additions cause the drained lake screen secrets don't work outside of Classic properly.

Here's some other random notes, and changes made for Koten.
  • Removed extra pixels from left/ right doors which made them look off next to the walls.
  • Corrected the dungeon template on the left side of the screen. This is still technically off, but it is better than it was. I don't feel like applying the template to every screen by hand, since the "apply Template to all" just doesn't work for whatever reason. This should be fully corrected in the second quest, and I might, MIGHT make an update later if I feel motivated to the first quest. It's just not that big of a deal.
  • Made the water solid.
  • Added palettes for Link's blue, red, and gold ring. (custom)
  • Added sprite c-sets for Aquamentus, Digdogger, Gleeok, and Ganon. (copied from elsewhere in the set)
  • Added "Dry Lake" Water tiles.
  • Changed Lv2 Moblins from that weird orange, to a blue c-set.
  • Added names to all d-maps, for learning purposes.

If there any bugs (which there shouldn't be) please let me know so I can fix them ASAP.


Updates:


Updated 4.15.16 (1.3)
  • Thanks to PureZC's kind staff, I am able to submit this to the database. Thank you, Aevin, and Nimono. :) (And any others who had a role in this)

Updated 4.11.16 (1.2)
  • Found, and added authentic NES music in the form of an .nsf file that must be placed in the same folder as ZC.
  • Added a very brief readme to explain how .nsf files work.

Updated 4.6.16 (1.1)
  • Fixed ending strings.
  • Fixed ladder in Koten 1st.
  • Fixed OW mini-map in Koten 2nd.
  • Added corner traps to the Bow room, and the room before Gohma in both 1st Quests.

Version 1.0 was released on 4.5.16.


And happy belated 30th, Zelda series!
Story

(Copied from the manual)

In the distant past, when the world was still in chaos…

In a small kingdom in the Hyrule region, golden triangles with mystical powers – known as Triforces – were passed down from generation to generation.

One day, however, the Great Demon King Ganon, who sought to rule the world with darkness and fear, invaded this kingdom with his evil army and stole the Triforce of “Power”.

Fearing his evil reign, Zelda, the princess of this small kingdom, in an attempt to protect the remaining Triforce of “Wisdom”, split it into eight fragments and hid them throughout the land.

At the same time, she ordered Impa, her most trustworthy nursemaid, to search for someone brave enough to defeat Ganon and helped her secretly escape.

Upon learning of this, Ganon grew furious, imprisoned the princess, and sent pursuers after Impa.

Impa desperately fled through forests and over mountains, but, eventually out of energy, she found herself surrounded by Ganon’s minions.

She was in a desperate situation!

Just then, a lone boy appeared, skillfully confused the minions, and rescued Impa.

His name was Link. He came across this situation during a journey.

Impa told him the entire story.

Link, burning with a sense of justice, resolved to rescue the princess, but to stand up against Ganon and his Triforce of “Power” he absolutely must gather the fragments of the Triforce of “Wisdom” and complete it.

Otherwise, he won’t even be able to infiltrate Death Mountain, where Ganon lives.

Will Link be able to defeat Ganon and save the princess?

It all rests on YOUR skill.

Tips & Cheats
This is a faithful, NES authentic remake of the first game. It is also unpassworded, so you can open it in ZC. If you get stuck, look around. Or, subscribe to Nintendo Power, or call 1 (800) 255-3700 (service, and airtime fees may apply. Please see your phone carrier for details).
Credits
Nintendo: Making The Legend of Zelda.
Warlord, and Phantom_Menace: Making ZC, and ripping/ creating the first tileset, and quest.
DragonDePlatino: Creator of Koten.
Anthus: Remaking the game with 2.5, and Koten.
And you for existing so that someone can use this.