Bust-A-Move / Puzzle Bobble clones

Talk about C64 games. Not for emulation related problems.

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OmegaMax
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Post by OmegaMax »

I've tried Busta and it plays fine,lacking a lot of polish though.I'm aware of Monster Buster but never tried it,I'm holding out for Acied's puzzle bobble.

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NM156
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Post by NM156 »

You are in for a treat :)
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Post by KrazyKanuck »

OmegaMax wrote:I've tried Busta and it plays fine,lacking a lot of polish though.I'm aware of Monster Buster but never tried it,I'm holding out for Acied's puzzle bobble.
I hope he adds paddle support for actual C64 hardware. Paddle support in such a game would be great
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Post by Acied »

Yes paddles are supported :D .


As promised little preview

https://youtu.be/X8URFKAN-Qg


Still a lot to do....
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Post by Snarko »

Holy cow, looks delicious indeed!! Great work.
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NM156
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Post by NM156 »



It plays very well, too. Hend (from the International Karate Competition) is retouching the graphics. You will be amazed on the level of polish of this one.
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OmegaMax
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Post by OmegaMax »

Very,very nice. :thumbsup:

#1 game I want to play this year on C64
Last edited by OmegaMax on Fri Jun 29, 2018 5:14 pm, edited 1 time in total.
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mrsid
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Post by mrsid »

Looks awesome!
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Post by raffie »

This looks awesome, can't wait!
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Post by OmegaMax »

Yeah,me too
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Post by Acied »

Hi,

Although I expect several weeks to completely finish the project.
I wanted to give some information what you can expect.

1st
Its a 100% replica of the puzzle bobble arcade version. in every aspect.

Because its a tribute to TAITO, Puzzle Bobble, and the C64,
the game will be freely available, without any commercial intend.

TAITO product will be respected as well as the Logo and trademark of TAITO

When the game is finished, I will release the source for other developers, to make clones, or other versions of it.
a lot will be exchangeable and I will try to document as much as possible.
The source will be accompanied with a tool to create 4/2/1 bit sample data, create sinus tables for the ball movement and other small items needed to change graphics etc.

The game, eye-candy and ear-candy:

The game will use high fidelity sfx's, and 4 bit samples
By playing sfx from patterns instead of regular sfx, we have obtained the best possible sfx for gaming.
If music is shut off, all 3 voices will be used for sfx, improving the sfx playback even more.
The game is bitmap based, and uses a lot of bitmap plotting routines.
This gives the advantage of using as much color as needed for the background and playfield.
Sprites are used for all small movements and extra animation overlay.
(not shown in the preview yet)
There will be a compettive part as, you can only use 9 coins to continue, not more. You cannot add coins while playing. Coins used will be registered and shown along the high scores

There will be a 2 player game avaiable as in the arcade.

All ball movements, joy/paddle reads are done 2x inside each frame, for each player. This ensures the best game interaction.

Furthermore,
It has a lot of graphical features.
Top/bottom border blanked out, filled with scores and round number.
Around 36 sprites on screen at any given moment, by multiplexing
Raster coloring
$3fff usage
Sprite/background combined animations.

So, still in progress, just a little more patience.... :D


Cheers,
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OmegaMax
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Post by OmegaMax »

Sounds fantastic,waiting patiently.
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Patently Looking Forward to This....

Post by thomcbm64 »

Patently Looking Forward to This.... :D
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Post by merman »

I've been lucky to play some of the beta versions, it's ace!
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Post by Acied »

Some first graphics from HEND after the commie logo, couldn't wait to show this.

https://www.youtube.com/watch?v=CBxJ9OIzcAg


And the new title screen with extra in game animations and samples.

https://www.youtube.com/watch?v=fOetal09CUU


I got new tunes and sfx from NM156 to add... and more coming from HEND.

Really nice working with these enthoustiastic fellows !


The new title screen.... is still hidden.... :-)
:D
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