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Old 12 November 2016, 16:29   #1
Retro1234
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Super Mario Wip

Ever since I was a kid ive wanted Mario on the Amiga but I dont think im ever going to have the time to finish this, so heres a 1 level Demo I made.

1mb Chip 68000
Fire button to Run or Fire.
theres no Game Over sequence so when you die the Demo just exits plus probably 100 bugs ive left in there.

If anyone can make me a Video that be great .
Hope you like it.
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File Type: zip Mario.zip (80.9 KB, 1407 views)

Last edited by Retro1234; 12 November 2016 at 16:47.
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Old 12 November 2016, 18:10   #2
DamienD
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Nice one Retro1234





Attached is a bootable .ADF for anyone that wants it
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File Type: zip Mario.zip (89.6 KB, 926 views)

Last edited by DamienD; 12 November 2016 at 18:42.
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Old 12 November 2016, 18:52   #3
dlfrsilver
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very interesting !!!
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Old 12 November 2016, 20:23   #4
s2325
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on YouTube (gameplay at 1:31):

[ Show youtube player ]
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Old 12 November 2016, 20:27   #5
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Looks fairly decent, good job with the gfx,, though shame the jump is way too floaty.
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Old 12 November 2016, 22:11   #6
Retro1234
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Thanks guys and Nice one to you DamienD for the the Adf and thanks s2325 for the Video

I should say a big thanks to http://www.mariouniverse.com for the graphics I would maybe of liked to get level 1 into 16 colour but for me was to hard.

I might add the odd level here and there I have the ideas in my head but getting them done is another matter I may add the odd level here and there over time but may not and improve the jump - overall somthing like SMB2 on the MegaDrive is the feel I want.
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Old 12 November 2016, 22:16   #7
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This is not my video, someone else is following this thread.
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Old 13 November 2016, 14:37   #8
Tigerskunk
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Cool project..

Just work a little bit on the animation timing and the jumps floatyness, and this looks like a real gem in the making...
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Old 17 November 2016, 23:37   #9
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Is the source included?
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Old 19 November 2016, 15:03   #10
Joe Maroni
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coded in AMOS ?
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Old 19 November 2016, 15:16   #11
s2325
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2 new videos:
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Old 19 November 2016, 18:37   #12
Retro1234
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Quote:
Originally Posted by Joe Maroni View Post
coded in AMOS ?
What do you think - Have you ever seen endless Hardware map scrolling in Amos?
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Old 19 November 2016, 18:57   #13
Joe Maroni
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I don't have experience with AMOS but had a quick look inside the memory.
First thing i noticed were the custom tile format of 20x16 pixel. Very strange.
Also several strings contain "AMOS" in memory...all this made me thought it is written in AMOS


Gesendet von meinem SM-J500FN mit Tapatalk
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Old 19 November 2016, 19:02   #14
Retro1234
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Interesting all my tiles are max 16x16 for now so the 20x16 must be a quirk of Amos.
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Old 19 November 2016, 19:08   #15
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Be aware! Remember the fate of Great Giana and Smurf rescue.
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Old 19 November 2016, 19:12   #16
Retro1234
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I can only assume if there is a problem it is because of someone in the Amiga Community - Long live Amiga

O and this is a Fan game anything Mario related is copyright Nintendo and I will not be makeing any money from this etc etc.
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Old 19 November 2016, 19:20   #17
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Ask hipoonoos for his experience :-(
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Old 19 November 2016, 19:22   #18
Retro1234
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Ive asked hipoonoos for the name of the person he thinks is responsible but he wouodnt say :-(
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Old 19 November 2016, 22:11   #19
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Ive asked hipoonoos for the name of the person he thinks is responsible but he wouodnt say :-(
What the kitten?

Assuming malice without evidence, just on ungrounded suspicion is horribly unhealthy and toxic. Why exactly do you need a culprit? Content which is published on the Internet is visible to everyone so eventually the word will get out.

Own up to what you do, if you are willing to take the risk, then do it but don't go blaming some hypothetical "leaker" in advance, that is terribly unhealthy.

Aside from that, the image on this thread looks really nice. Sober but good looking.
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Old 20 November 2016, 09:36   #20
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I don't know if this is a valid workaround, but it seems to be the way that other remade games seem to do it. Could you possibly release the binaries on their own, requiring the user to somehow install the missing resources themselves.

Nintendo can copyright the graphics and music, but the code is yours, and I'm not entirely sure that the name Mario can be copyrighted either, as it's a relatively common mans name.
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