03 April 2022, 20:16 | #1 |
Registered User
Join Date: Dec 2010
Location: Enclosed City of Ghule
Posts: 61
|
Blackest Crypt - 5 new maps for Black Crypt
Hello.
Some time ago I create maps for Black Crypt for fun, and because game is 30 years old, so ideal time to release first ever addon. 5 maps is just a demo, but 3 hours gameplay. Some gameplay changes, see readme first. Latest Blackest Crypt release and map file format + items, monsters and structures data. https://id909.prv.pl/blackcrypt/main.html Sorry for ads, but i still use my 20 years old free hosting. Cheers. Last edited by Doomer; 30 January 2023 at 22:04. |
06 April 2022, 04:52 | #2 |
Registered User
Join Date: Aug 2011
Location: Omnicorp
Age: 45
Posts: 5,770
|
Some Gameplay - It seems quite interesting. Well done
[ Show youtube player ] |
06 April 2022, 13:26 | #3 |
Registered User
Join Date: Dec 2010
Location: Enclosed City of Ghule
Posts: 61
|
Nice to see someone plays it!
|
06 April 2022, 13:55 | #4 |
Registered User
Join Date: Aug 2011
Location: Omnicorp
Age: 45
Posts: 5,770
|
I'm surprised more people aren't playing this..
Black Crypt is right up there with DM & EOB as one of the finest rpgs on Amiga, and its an exclusive. I'm glad I got to finish it on real hardware when the original was released... |
06 April 2022, 14:06 | #5 |
Registered User
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 1,053
|
Interesting! How were these created?
|
06 April 2022, 21:21 | #6 | |
Registered User
Join Date: Dec 2010
Location: Enclosed City of Ghule
Posts: 61
|
Quote:
Uh, pain work and eyes melted with hex editor. Tiled for sketch and create walls bytecode, notepad for all logic, items etc and copy to hex editor. |
|
07 April 2022, 00:41 | #7 |
Registered User
Join Date: Aug 2011
Location: Omnicorp
Age: 45
Posts: 5,770
|
"Illusionary walls now renders on automap as normal walls,
so harder to find." Does this mean the only way to figure out an illusional wall is to walk into every wall and hope to walk through it? Don't you lose health if you bang into a standard wall anyway? |
07 April 2022, 00:54 | #8 |
Moderator
Join Date: Jan 2002
Location: Chicago, IL
Posts: 3,357
|
Nice effort!
|
07 April 2022, 01:09 | #9 | |
Registered User
Join Date: Dec 2010
Location: Enclosed City of Ghule
Posts: 61
|
Quote:
I have mixed feelings to implement that. Original visible on automap is too easy, so like DM style to must touch. But in long term its boring i know. This is map hack so old visible and invisible illusions on map can be present at same time. Thanks. |
|
07 April 2022, 01:23 | #10 |
Registered User
Join Date: Aug 2011
Location: Omnicorp
Age: 45
Posts: 5,770
|
I'll be banging walls then I guess. Thanks
The whdload trainer still works with your mod which is good Last edited by ransom1122; 07 April 2022 at 01:49. |
12 April 2022, 20:18 | #11 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,870
|
I think the appropriate term is "wall licking"
|
13 April 2022, 23:05 | #12 |
Registered User
Join Date: Dec 2010
Location: Enclosed City of Ghule
Posts: 61
|
Or nose cracking.
Maybe someone play on real hardware and can check these pits? http://eab.abime.net/showthread.php?t=103968 |
14 April 2022, 02:40 | #13 |
The Grim-Button
Join Date: Jan 2008
Location: Melbourne Australia
Age: 43
Posts: 414
|
Would be cool if you document how the levels are laid out in the data file, some one could write a tool to help people edit the levels.
|
14 April 2022, 19:37 | #14 |
Registered User
Join Date: Dec 2010
Location: Enclosed City of Ghule
Posts: 61
|
Im not programmer so only a simple tutorial how data works, not professional technical document. And of course not completly decoded (change data and see what happened), but enought to make maps.
|
15 April 2022, 12:52 | #15 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,870
|
I am a programmer and I'm forever in awe by how people do these kind of reverse engineering tricks, I'll never be able to do that. Don't undervalue what you have achieved here.
|
15 April 2022, 19:03 | #16 |
Registered User
Join Date: Dec 2010
Location: Enclosed City of Ghule
Posts: 61
|
Yesterday started, looks like:
https://id909.prv.pl/blackcrypt/bcdfs.html https://id909.prv.pl/blackcrypt/items.html https://id909.prv.pl/blackcrypt/monsters.html https://id909.prv.pl/blackcrypt/structures.html Last edited by Doomer; 02 March 2023 at 21:44. |
24 April 2022, 20:44 | #17 |
Registered User
Join Date: Dec 2010
Location: Enclosed City of Ghule
Posts: 61
|
Version 0.1.1 out.
Texts corrections. Removed some clothes and alcoves. More food and cure poison items. Thiefs HP reduced. Minor items changes. First post link updated. Need to start new game to see changes. Cheers. |
18 November 2022, 01:27 | #18 |
Registered User
Join Date: Dec 2010
Location: Enclosed City of Ghule
Posts: 61
|
Version 0.1.2 out.
Some fixes, still 5 levels. Finally map file format documantation finished, see first post. Cheers. |
20 November 2022, 04:00 | #19 |
Registered User
Join Date: Aug 2011
Location: Omnicorp
Age: 45
Posts: 5,770
|
Thanks
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Black Crypt Scroll ? | Washac | support.Games | 4 | 31 March 2022 00:48 |
Black Crypt? | Gambit37 | project.Sprites | 14 | 04 April 2015 01:47 |
black crypt in french | turrican3 | request.Old Rare Games | 3 | 28 January 2013 11:49 |
Black Crypt | WhiteMagicRaven | support.Games | 3 | 28 September 2011 20:01 |
Black Crypt | komunita | support.Other | 5 | 26 July 2006 15:34 |
|
|