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Old 25 August 2021, 19:43   #1
Havie
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Target Renegade

Have decided to have a go at porting the much loved Target Renegade for the AmigaGameJam.

The reason I picked this game is that I had a go at porting it about 15 years ago (on the PC) with the help of Swainy, who had recoloured all of the ZX Spectrum graphics (best version)! I contacted the programmer, Mike Lamb, who gave me his blessing and even got a mention in Retrogamer magazine. Then life got in the way - a baby to be precise and I didn't have the time or energy! I had got most of the first level working with the exception of baddies attacking you so was well on the way.

14 years of regret later, here I am having another try! It's definitely a bit more complex than my previous games but I have learnt a lot about how to program the Amiga over the last few years so I feel up to the challenge and hope to include some of the extra effectsI had on the PC such as a bit of parallax and possiibly foreground piillars (Metro Siege nicked this one but I did ii first 15 years ago).

Current State of Affairs

I have all the graphics in full colour as coloured bu Swainy all those years ago. Unfortunately although not using thousands of colours, they are in png format so as far as PPaint is concerned, they are in thousands of colours (and of course) each separate sheet has it's own ppalette. After a bit of work, I have a 32 colour sprite sheet with all the graphics needed for level 1 (only about 27 colours are currently being used so there may be an opportunity to increase or reduce use of colour). Do need to look into this in as there are a lot of graphics so a wrong decision here could have dire consequences.

Have copied the player 1 walking sprites and have these working.

Also have a two copperlist screen so I can scroll the top part and keep the second for the HUD.

At this stage, the player can walk in 8 directions and the screen scrolls smoothly. Here is a screenshot from WinUae (I know it is stretched but looks right in 4:3).



Next step is to add all the player attacks. Watch this space...

Last edited by Havie; 26 August 2021 at 19:09.
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Old 25 August 2021, 20:07   #2
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Cool. I'd heard Swainy talk about this effort on Retro Asylum, glad to the see the assets finally getting an airing. Best of luck!
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Old 25 August 2021, 20:57   #3
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Thanks - I hope to catch up with Swainy as he is the expert on this game and would be a great help.
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Old 26 August 2021, 00:40   #4
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A legendary game, and one of the resons we Sinclair people could hold our heads up high. Good luck!
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Old 26 August 2021, 00:44   #5
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Absolutely awesome game, only the ending ever let it down for me, but it was a humble spectrum so guess I cannot be too harsh on that! Its about the journey ...

Anyways, good luck
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Old 26 August 2021, 01:19   #6
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The C64 version had a better ending at least
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Old 26 August 2021, 01:25   #7
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I’ve never played the original (I mustve missed out on so much cool 8bit stuff!) Looking forward to this, and it’s great you’re coming back to it after such a long hiatus! Maybe now you can get the no-longer-a-baby to help test it.
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Old 26 August 2021, 09:45   #8
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Cheers guys and Little Hav (not so little at 14) will definitely be involved in play testing when he's not busy with his Doctor Who Youtube channel (CybermanAlf if you're interested).

Hope to get a bit done today while I have lots of enthusiasm and am still on summer holidays.
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Old 26 August 2021, 17:08   #9
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Old 26 August 2021, 17:09   #10
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Quote:
Originally Posted by Havie View Post
Thanks - I hope to catch up with Swainy as he is the expert on this game and would be a great help.
I’m here
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Old 26 August 2021, 18:57   #11
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Originally Posted by Swainy View Post
I’m here
I thought you would pop up as soon as TR was mentioned!

Long time (seriously long time), no see. How's things - hope all is well with you. Not planning to let you down this time

I hope you're up for a bit of game testing...
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Old 26 August 2021, 18:59   #12
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Thanks Neil although a few typos in my first post that you might want to correct on IRN?

15 years ago not 5 and the original version was for the PC so this is a brand new version for the Amiga. Sorry for the misunderstanding - keyboard is playing up!
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Old 26 August 2021, 19:38   #13
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ZX and CPC are the best versions.
This looks fantastic!
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Old 27 August 2021, 08:43   #14
10shu
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it s strange why everybody think the ZX spectrum is the best version?
is it the gameplay? because visually it s by far the worst IMO...

Comparaison video:
[ Show youtube player ]

the c64 as better animation and sprite works.

CPC is my fav, and the one i was playing as a kid.
it as better colors.(well all the version have better color than the zx spectrum version)...

really cool to see a port on amiga cant wait to see more.
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Old 27 August 2021, 08:51   #15
10shu
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ohh there a remake on ps4 called 8 dragons...
[ Show youtube player ]
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Old 27 August 2021, 09:09   #16
Havie
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Quote:
Originally Posted by 10shu View Post
it s strange why everybody think the ZX spectrum is the best version?
is it the gameplay? because visually it s by far the worst IMO...

Comparaison video:
[ Show youtube player ]

the c64 as better animation and sprite works.

CPC is my fav, and the one i was playing as a kid.
it as better colors.(well all the version have better color than the zx spectrum version)...

really cool to see a port on amiga cant wait to see more.
Haven't seen all the other versions in action before and frankly, they all look pretty good. C64 main character looks a bit too Rambo for my liking though. Speccy version seems a bit less 'flat' to me as the AI seems to try and surround you rather than just going for you (I'd have to play them all to see if this is true). Really like the NES music and seems a bit more frantic. I may have to play test them all (for research purposes obviously). Good video!
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Old 27 August 2021, 09:16   #17
Havie
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Quote:
Originally Posted by 10shu View Post
ohh there a remake on ps4 called 8 dragons...
[ Show youtube player ]
How'd they get away with that - blatant copy! Remaking games for fun and free is fine (and is generally allowed by the IP holder) but copying someones game and selling it...

Looks similar to Target 2000 with the multiple players at once.

On Steam too!
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Old 27 August 2021, 11:15   #18
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C64 version has the best sfx and gfx (yeah, barring the silly looking main char) but playing it is a chore, due to godawful collision detection. I think it also has less enemies on screen.
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Old 27 August 2021, 12:07   #19
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WIP! Nice!
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Old 27 August 2021, 13:08   #20
acidbottle
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Quote:
Originally Posted by 10shu View Post
it s strange why everybody think the ZX spectrum is the best version?
is it the gameplay? because visually it s by far the worst IMO...

Comparaison video:
[ Show youtube player ]

the c64 as better animation and sprite works.

CPC is my fav, and the one i was playing as a kid.
it as better colors.(well all the version have better color than the zx spectrum version)...

really cool to see a port on amiga cant wait to see more.
Spectrum versions generally always have good fluid gameplay, the cost is in the colours. Both CPC and C64 have great colourful gfx but the pixels can be a tad chunky for my taste. ZX version is quite high res. Imagine if back in the day the ZX could have done 16 colours (minus half bright).

Many CPC games look amazing but often let down by factors such as horrific scrolling, as one example. On the other hand, the original Renegade was by far away the best on CPC, perhaps even better than the arcade version!
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