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Old 27 April 2021, 07:37   #1
BSzili
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Exhumed / Powerslave Amiga port

Exhumed / PowerSlave is an Egyptian-themed FPS by Lobotomy Software using the Build engine. The console versions were quite popular back in the day, but the DOS one was largely overlooked due to the somewhat awkward controls and issues on faster systems.

Here's an early preview of the Amiga version:
[ Show youtube player ]

Download:
http://aminet.net/package/game/shoot/pcexhumed

Last edited by BSzili; 15 May 2021 at 07:42.
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Old 27 April 2021, 07:53   #2
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Total Eclipse on pills!
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Old 27 April 2021, 08:10   #3
manossg
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Great stuff!
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Old 27 April 2021, 12:52   #4
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I don't remember all that 'Story' at the beginning
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Old 28 April 2021, 06:34   #5
BSzili
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It's possible that you've had the public beta, or just a ripped version that didn't have the intro movie. It's pretty cool, and it's voiced by the late great Don LaFontaine.
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Old 28 April 2021, 11:17   #6
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Ah this looks so cool, a first time Egyptian like fps on the Amiga ? Keep up the good work BSzili !!
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Old 28 April 2021, 11:27   #7
Patrickx1989
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Is this downloadable yet or is it a too early stage?
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Old 28 April 2021, 16:00   #8
AmyMor
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Thumbs up

Wow!
And impressive the amount of work you are doing with your ports, there are no words to thank you.

What engine does this EXHUMED use?
It would look very similar to Shadow Warrior
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Old 28 April 2021, 18:12   #9
BSzili
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Quote:
Originally Posted by kriz View Post
Ah this looks so cool, a first time Egyptian like fps on the Amiga ? Keep up the good work BSzili !!
Thanks. There were Egyptian themed 3D like the aforementioned Total Eclipse, but this is probably the first FPS.

Quote:
Originally Posted by Patrickx1989 View Post
Is this downloadable yet or is it a too early stage?
It's too early for public testing, there are still major issues.

Quote:
Originally Posted by AmyMor View Post
Wow!
And impressive the amount of work you are doing with your ports, there are no words to thank you.

What engine does this EXHUMED use?
It would look very similar to Shadow Warrior
Thanks for the kind words. I have to admit I started porting Exhumed before Shadow Warrior, I just never got around to finishing it. It also uses the Build engine, but an earlier version, this is why you don't see sloped floors or ceiling in the maps.
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Old 28 April 2021, 21:45   #10
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How much customization between games wich uses Build engine? Does these make other ports easier, or is it same amount work with every game?

Last edited by utri007; 28 April 2021 at 21:55.
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Old 29 April 2021, 05:41   #11
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Having JFBuild working on Amiga definitely helps a lot as I can reuse it for different Build games. That being said, Exhumed used an older version of Build, so it needed some compatibility hacks, but these were already done by sirlemonhead and Nuke.YKT for PCExhumed, I just had to backport them.
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Old 29 April 2021, 11:13   #12
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I played this game a lot on my Saturn back in the time !
Thanks for this Amiga port !
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Old 29 April 2021, 18:05   #13
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The game was probably the most popular on the Saturn. This port is based on the DOS version, which is different from the console versions of the game.
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Old 29 April 2021, 22:54   #14
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Powerslave did one thing better than all other Build engine games: platforming does not suck. In fact the entire game revolves around it, rather than an FPS it's one large environmental puzzle first and foremost. It's a bit of a shame it went under the radar to be honest, it's on par with the big three for the most part. Nice meaty weapons, an actually useable flame thrower. Bullets go where you aim. Good stuff.

Except the levels... there is only so much you can do with an Egyptian theme Eventually it gets quite samey, but the platforming and the many traps help to keep the grind away.
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Old 30 April 2021, 07:25   #15
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It's a shame, but it was probably too much like a console game for most people at the time.
I'm actually a fan of the Egyptian setting, but what surprised me is how much the levels do with so few textures. Easily 90% of the tiles are for enemies, weapons, UI, etc. I never noticed this during my normal playthrough.
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Old 30 April 2021, 10:56   #16
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This game was gorgeous on the PSX back then.
Looking great, thank you.
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Old 30 April 2021, 20:24   #17
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Quote:
Originally Posted by VincentGR View Post
This game was gorgeous on the PSX back then.
Looking great, thank you.
Agreed - played it all the way through on my PS1. Looking forward to playing this on my new V1200 that arrived the other day.

Keep up the good work!
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Old 01 May 2021, 06:17   #18
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I found the platforming in the PSX version relentless. That part in Cavern of Peril where you have to do very long jumps over green slime broke me. I've heard that on Saturn that level is bit easier, but I never got that far.
Anyway, if you have only played the console versions, this one will be a new experience.
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Old 03 May 2021, 02:07   #19
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Quote:
Originally Posted by BSzili View Post
It also uses the Build engine, but an earlier version, this is why you don't see sloped floors or ceiling in the maps.
Game uses map format 6 with slopes, probably engine updated later when maps are done.

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Old 03 May 2021, 06:16   #20
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I didn't say the engine didn't support slopes, but that they didn't use slopes in the maps. The version of Build engine they shipped the game with had an early version of slopes that just replaced Groudraw heightmaps. So yes, slopes did work to an extent, but they looked glitchy in the distance and didn't support shading yet. This is probably why they opted not to use them.
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