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Old 26 July 2019, 12:09   #1
ppill
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Chips remake.

Thanks to the brilliant work of sandruzzo, a little project of updating this cool, little logic game is well under way

[ Show youtube player ]

Here's a short video of an early version. Pretty much all game logic is implemented and most of the bugs you can see have been removed in the current version.

We should have a playable demo ready next week when I finish the remaining graphics this weekend.

If you've got any suggestions or ideas please do share.
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Old 26 July 2019, 13:51   #2
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Is there any explanation about what one has to do in that type of game? "Chip's Challenge" get a very decent score just above 8 on lemonamiga...
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Old 26 July 2019, 14:04   #3
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Collide all chips of the same color into each other. Last chip left turns into a board tile. Since there are 4 colors of tiles you should end up with 4 boards and collide them together to form the computer tile. Set up next moves and don't let a moving tile hit you.
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Old 26 July 2019, 14:10   #4
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Thanks!
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Old 30 July 2019, 00:27   #5
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Which background's better as the default one?

Also link to the latest gameplay with push anims added.
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Old 30 July 2019, 01:41   #6
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Old 30 July 2019, 02:04   #7
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@Neil79

Thanks for the mention on your blog!

But this is not a remake of Chips Challenge but Chips by DrHirudo released in 2004.
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Old 30 July 2019, 05:45   #8
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Chips (DrHirudo)

v1.3
http://aminet.net/package/game/think/Chips

v1.31
https://web.archive.org/web/20101123...miga/Chips.php
(but no download on web archive)
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Old 30 July 2019, 11:38   #9
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Thank you, the original post wasn't clear on this

Edited now
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Old 31 July 2019, 16:36   #10
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Almost ready for a demo release!

Just a small game logic bug (at 01:07) but you can see how to finish a level.

[ Show youtube player ]

Should post links to the ADF later this week

Last edited by ppill; 31 July 2019 at 16:46.
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Old 01 August 2019, 21:31   #11
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Quote:
Originally Posted by ppill View Post
Almost ready for a demo release!


Should post links to the ADF later this week
Any chance of delaying it till Monday? Can do an article then on IRN and featured on Amiga Bill's twitch
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Old 01 August 2019, 23:28   #12
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Quote:
Originally Posted by Neil79 View Post
Any chance of delaying it till Monday? Can do an article then on IRN and featured on Amiga Bill's twitch
There's still stuff to do so things will probably get delayed. I'll sent a PM your way when we're ready.

Also I need to think of a proper tutorial since most find the game difficult at first.
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Old 05 August 2019, 18:02   #13
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Hey, nice to see my old game remade.

Will it feature music?

I used AHX replayer back then, which fitted nicely - chip music in Chips game.

The only feature I am sorry that I didn't implement back then, is that the game is most of the times unsolvable. You get solvable puzzles only by luck. I didn't spent the time to make checks if the puzzle is impossible to solve and render a new one, until a possible combination is generated.
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Old 06 August 2019, 19:04   #14
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Glad you like it!

Yes, it will have music. Not sure about the style. I loved the chip tunes in the original.

Yeah, the random level were a bit frustrating. After a while it was easy to spot which were unsolvable.

Our version uses level maps like this (simple text file):
Code:
0,0,0,0,4,3,3,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0
1,0,0,0,0,0,0,0,0,0,0,0,1
2,0,0,0,4,3,3,0,0,0,0,0,2
2,0,0,0,4,3,3,0,0,0,0,0,2
It has a couple of advantages:
- solvable
- players can share their own and challenge others
- tutorial levels
and so on...

We plan on having a random map generator but it's quite a difficult task. Not even sure how to go about doing it. It's quite a topological, math puzzle. If you have any ideas or a binary blob we could include that would great!
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Old 16 August 2019, 13:20   #15
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Just a quick update...

Due to some rather uninspiring artistic choices on my part we decided to redo the menu screens. So we went from this:


to this:


This means the demo got delayed but hopefully should be available soon.

Also which of the colors works best for the highlight of the menu font?
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Old 07 December 2019, 03:55   #16
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In interest of keeping Sandruzzo busy (hehe) , I hear that this project is nearly finished. Can the team members involved post what else needs to be done for the game to be completed, then collectively we can hopefully find people to "CHIP" in and help out
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Old 08 December 2019, 10:29   #17
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We only needed some tests and levels design. Still crying...
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Old 08 December 2019, 13:23   #18
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I'm happy to take time to test the current game, is the version you sent the latest version? Hang in there, collectively we'll get this get finished...

With level design what is the process, can you explain?
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Old 08 December 2019, 15:04   #19
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I can send all. What we need is to carfelly design levels, since If I try to randome generate them, could happen that some of them won't be possible to finish
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Old 10 April 2020, 23:54   #20
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Quick update. The game is nearly completed. Just a couple of minor bug fixes, more levels and we should be ready for a release

New videos:
[ Show youtube player ]

Better resolution but got recorded at an increased speed for some reason (0.75 playback should give a good idea of the real speed). Also messed up and thought I couldn't finish the level hence the pause

[ Show youtube player ]
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