24 September 2017, 02:26 | #1 |
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Plumpy - fixed version
Plumpy is a cute and charming AGA licenceware platformer from '96.
The game, as shipped, had three broken levels that were impassable. They've all been hacked by myself in one way or another so it should now be completable from start to finish (a previous version of the hack was longplayed by [ Show youtube player ], though I had only fixed the first of three broken levels at that time). Fixed version is in the zone. The level codes are: Level 05: VKSQOWG3RP Level 10: KQW3PAIHO4 Level 15: SWRA2OOG3E Level 20: Q3AH4GCSOI Level 25: OP24EE7IKX Level 30: WAOGEO8OU1 It probably should be tidied up for final release (intro text on the ADF etc), I'll look into that sometime. |
24 September 2017, 07:48 | #2 |
Demoscener
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Great stuff Earok.
A little trainer would be great too. |
24 September 2017, 10:33 | #3 |
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Good work
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24 September 2017, 11:49 | #4 |
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Hi earok, out of curiosity, i tested the game.
I noticed, that when you play and get the highscore, after all plumpy's lives are gone, there is a black screen, instead of, what i guess the highscore entry screen. You can type your name in, and with enter the game continues with the main intro screen. Oh btw, i have a suggestion: If you have levelcodes, cheats, hints, etc etc, could you provide them as text or graphic in the zip file. Of course not as readme.txt, but with the name of the game, so that the info is there, in case you do not have the internet connection. I usualy either write such things a comment with winzip, but lately, i noticed that 7zip does not support this, yet. Last edited by Dan; 24 September 2017 at 12:02. |
24 September 2017, 12:51 | #5 |
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Nice, thank you earok
...I have this game in my collection but wasn't aware there were 3 broken levels with the original file. Need to replace the .ADF with your fixed version |
24 September 2017, 13:18 | #6 |
old bearded fool
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Dan,
Highscore screen works fine on my A1200, are you using real hardware or emulator? |
24 September 2017, 14:25 | #7 |
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24 September 2017, 18:25 | #8 |
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Bah, I decided to clean up the disk also...
@earok; this is how your modified disk looked when run through "ADF-Workshop": ...new clean disk is now in The Zone! |
24 September 2017, 18:44 | #9 | |
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Quote:
Here it shows only black screen. after pressing enter, it goes to the start screen. Ok, after a bit of testing, activating the Cycle-exact (Full) option displays the Highscore entry screen. (actually cycle-exact (DMA/Memory accesses) is enough to display it. Anyway, now i managed to get to the second level, i noticed, that, trying to play it again, it starts from that level, is it normal ? Last edited by Dan; 24 September 2017 at 18:54. |
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24 September 2017, 19:38 | #10 | |
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Quote:
...but IMHO this is a good thing so you can restart from the level that you died on Plus it doesn't write to disk, must be storing settings in RAM or something, as when you reboot all is back to the 1st level and the disk hasn't been modified. |
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24 September 2017, 23:17 | #11 | |
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Quote:
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24 September 2017, 23:29 | #12 |
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No, thank you for fixing this game
...hope that you're happy with my basic text screen? |
25 September 2017, 01:03 | #13 |
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25 September 2017, 14:03 | #14 |
Autistic 'n IRN!
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25 September 2017, 14:18 | #15 |
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Did I miss something? Where can I download the fixed Version (best would be a version, that works from harddisk on a real amiga 1200 - but if that is not possible, I also take the adf file).
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25 September 2017, 14:36 | #16 |
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@Kloks I think there are HDD installation instructions on the disk.. something like copy all files to a folder, and assign Plumpy:
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25 September 2017, 15:25 | #17 |
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earok's .ADF is in The Zone! i.e. "Plumpy (1996)(LT Design - F1 Licenceware)(AGA)(LW)[f levels earok].zip"
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25 September 2017, 15:55 | #18 |
old bearded fool
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I have two "one byte" patches that might be interesting for use with hex editor; the first one sets number of lives limit, the second one adds joystick1 fire button1 "jump" (joystick up for "jump" still works in parallel).
If you want to patch the DF0:Plumpy binary directly on an Amiga, use these offsets: Lives Offset: $080B Value: $02 * *) Where value can be changed to the number of lives you want, anything over 9 lives overflows the screen a bit. Joystick firebutton jump Offset: $2F63 Value: $02 * *) The original value is $04, change it to $02. If you want to patch the ADF file "Plumpy (1996)(LT Design - F1 Licenceware)(AGA)(LW)[f levels earok].adf" directly, then use these offsets: Lives Offset: $4C83 Value: $02 * *) Where value can be changed to the number of lives you want, anything over 9 lives overflows the screen a bit. Joystick firebutton jump Offset: $75BB Value: $02 * *) The original value is $04, change it to $02. BTW: If you want to run Plumpy from Amiga hard drive, there is info in the DF0:Plumpy.Doc file what files to copy and how to setup the assign. NOTE: The ADF file I downloaded from the zone has SHA256 checksum: 7af2c79b4465fa0138de8314c89fb362d73040643c520efa68cd12536b54344b If DamienD or someone else decides to change contents of the image (again), then the ADF offsets will fail. Last edited by modrobert; 25 September 2017 at 16:27. |
25 September 2017, 16:00 | #19 |
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WHDL Generic compatible.
PlumpyAGA-WHDL.lha on EAB FTP (For exit game: ESC on title screen, then F10) |
25 September 2017, 16:07 | #20 |
old bearded fool
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To exit Plumpy ADF version to shell press "Esc" key in menus, while playing in-game right mouse button exits to shell. You can also press the 'q' key while playing to quit to main menu.
Last edited by modrobert; 25 September 2017 at 19:26. |
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