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Main - ROM Hacking Related Releases - Epic Edit - Super Mario Kart track editor New thread | New reply

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Stifu
Posted on 08-20-12 08:39 AM Link | Quote | ID: 152107


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Let me know how it works for you.

I just uploaded an updated version (same URL), as I realized double decompression was broken.

Stifu
Posted on 10-21-12 03:25 PM Link | Quote | ID: 152711


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EE 2.6 is out. If you got the last beta from 2 months ago, then it's almost the same, and you shouldn't notice any difference.

You can blame Kid Icarus: Uprising for my lack of progress.

EEKings
Posted on 11-25-12 01:08 PM Link | Quote | ID: 152904

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I can't wait!

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Stifu
Posted on 11-25-12 04:33 PM Link | Quote | ID: 152908


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... Wait for what?

Superjustinbros
Posted on 11-26-12 07:06 AM Link | Quote | ID: 152915


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If this could possibly make creating custom tracks a little easier, maybe a way to add straight foundation to an area with a brush tool where you draw the main track, then the utility constructs the track by placing the tile sets where they would best fit based on the drawn track, corner pieces, CPU paths, and everything, and then the player goes in and makes touchups?

Not required, but if it could be done.

EEKings
Posted on 11-26-12 08:09 PM Link | Quote | ID: 152916

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Posted by Stifu
... Wait for what?

Because, Dount Plains hard to make.

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Stifu
Posted on 11-27-12 02:31 PM Link | Quote | ID: 152918


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Posted by Superjustinbros
If this could possibly make creating custom tracks a little easier, maybe a way to add straight foundation to an area with a brush tool where you draw the main track, then the utility constructs the track by placing the tile sets where they would best fit based on the drawn track, corner pieces, CPU paths, and everything, and then the player goes in and makes touchups?

Not required, but if it could be done.

Automatically placing surrounding tiles (as some map editors do) can be done, but sounds like a lot of work, and I'm not sure how to do it. It would not only have to be theme-specific, but also customizable, in case users change the tiles. To be honest, I won't do it, but would review patches. As for automatically placing the AI paths, that sounds not just difficult, but also unreliable.

Posted by EEKings
Posted by Stifu
... Wait for what?

Because, Dount Plains hard to make.

That guy is trolling me.

EEKings
Posted on 11-27-12 06:24 PM (rev. 2 of 11-27-12 06:29 PM) Link | Quote | ID: 152920

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Sorry about that and anyways I tested my game called "Super Mario Kart 55" which is not done.
Well I find it on youtube called Mario kart revision: http://www.youtube.com/watch?v=i3jvhdVS4BY

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Stifu
Posted on 11-28-12 11:46 AM Link | Quote | ID: 152924


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Err, okay. Just so we're clear, you said "I can't wait!", but I don't plan to release anything, so I'm not sure what you're waiting for.
Epic Edit is already here, and there's no new version under development (at least at the moment).

Stifu
Posted on 12-15-12 11:03 AM Link | Quote | ID: 153078


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I just released EE 2.6.1.
Nothing exciting, it only fixes a single bug: importing a background layout would not mark the layout as having been modified, and would therefore not resave the new layout into the ROM (unless you made manual modifications on the layout before or after).

EEKings
Posted on 12-15-12 11:17 AM Link | Quote | ID: 153079

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Tried to finish Super mario kart 15 I didn't finished yet (Which I Have Tested it). It Will Be Available at 25/12/2012 so everyone can play .

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Stifu
Posted on 12-15-12 11:24 AM Link | Quote | ID: 153080


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Please make your own thread for that. This one is about Epic Edit.

EEKings
Posted on 12-17-12 05:34 PM Link | Quote | ID: 153108

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Well Ok then.

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Stifu
Posted on 01-20-13 04:14 PM Link | Quote | ID: 153317


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Here's another bug-fix release: EE 2.6.2.
Fixes background color picking bugs.

gridatttack
Posted on 02-08-13 01:38 AM Link | Quote | ID: 153407


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Posted by Stifu
Here's another bug-fix release: EE 2.6.2.
Fixes background color picking bugs.


Great!

I got a suddenly urge to make CT again, so ill be sure to use this newest version!

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Stifu
Posted on 02-08-13 08:11 PM Link | Quote | ID: 153413


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Posted by gridatttack
Great!

I got a suddenly urge to make CT again, so ill be sure to use this newest version!

I actually fixed another background color picking bug right after releasing 2.6.2, but since it's such a minor change, I didn't feel like releasing 2.6.3 just for this. The bug is that selecting the back color (the first out of the 4) doesn't always focus the right color. But if you find any more bugs, or have easily implementable suggestions, let me know, because that could justify a new version.

AlveinHero
Posted on 03-07-13 05:36 PM (rev. 2 of 05-15-13 02:48 PM) Link | Quote | ID: 153515


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That's cool! any new updates by any chance?

Stifu
Posted on 07-19-13 04:40 PM Link | Quote | ID: 154351


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If you stealthily edit your post after 2 months to ask a question, you can be sure I won't notice it any time soon. :p

Anyway, I've had no access to the Internet for a little while, so I decided to be productive and spend some time on EE. No new features so far, just bug fixes. Not just small stuff though, as this includes a new graphics renderer I've wanted to implement for ages (it fixes occasional repaint issues, and it's also faster). Most people won't care, though, I just wanted to do it. Hopefully I now have a fast, bug-free, pixel-perfect renderer.

About new features, the only big thing I'm considering adding at the moment is ghost pillars editing. Don't hold your breath, though.

gridatttack
Posted on 08-01-13 09:51 PM Link | Quote | ID: 154519


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Posted by Stifu
If you stealthily edit your post after 2 months to ask a question, you can be sure I won't notice it any time soon. :p

Anyway, I've had no access to the Internet for a little while, so I decided to be productive and spend some time on EE. No new features so far, just bug fixes. Not just small stuff though, as this includes a new graphics renderer I've wanted to implement for ages (it fixes occasional repaint issues, and it's also faster). Most people won't care, though, I just wanted to do it. Hopefully I now have a fast, bug-free, pixel-perfect renderer.

About new features, the only big thing I'm considering adding at the moment is ghost pillars editing. Don't hold your breath, though.


Cool. I wonder why the ghost valley pillars are different from other objects.
Also perhaps a name course editor, to change track names? :3

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Stifu
Posted on 08-02-13 07:51 PM Link | Quote | ID: 154524


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Posted by gridatttack
Cool. I wonder why the ghost valley pillars are different from other objects.

They work completely differently. The pillar model actually seemed a bit more flexible and easier to work with than regular objects (apparently fewer limitations, no zones, and different grid precision), so smkdan proposed we just forced the pillar model for all objects, but I refused as I wanted to stay as close to the original game as possible (this would have affected gameplay). For a particular hack, that mod idea sounds good, but imposing this upon all hacks didn't sound good to me.

Posted by gridatttack
Also perhaps a name course editor, to change track names? :3

Yeah, I'm actually working on that now, but don't really know how far I'll go... Ideally, I wanted to include all of the SMK Mashup features into EE (driver ranking points, driver names, driver stats, cup and theme names). Ranking points are already in (easiest one to implement).
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Main - ROM Hacking Related Releases - Epic Edit - Super Mario Kart track editor New thread | New reply

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