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Main - ROM Hacking Related Releases - Epic Edit - Super Mario Kart track editor | New thread | New reply |
Stifu |
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Cobrat Level: 56 Posts: 402/666 EXP: 1358274 Next: 39902 Since: 02-22-07 Last post: 658 days Last view: 279 days |
Let me know how it works for you.
I just uploaded an updated version (same URL), as I realized double decompression was broken. |
Stifu |
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Cobrat Level: 56 Posts: 403/666 EXP: 1358274 Next: 39902 Since: 02-22-07 Last post: 658 days Last view: 279 days |
EE 2.6 is out. If you got the last beta from 2 months ago, then it's almost the same, and you shouldn't notice any difference.
You can blame Kid Icarus: Uprising for my lack of progress. |
EEKings |
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Newcomer Level: 7 Posts: 1/7 EXP: 1191 Next: 257 Since: 11-25-12 From: England Last post: 4119 days Last view: 930 days |
I can't wait! ____________________ Alright people, I am back since December 2012. |
Stifu |
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Cobrat Level: 56 Posts: 404/666 EXP: 1358274 Next: 39902 Since: 02-22-07 Last post: 658 days Last view: 279 days |
... Wait for what? |
Superjustinbros |
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Koopa Level: 24 Posts: 32/105 EXP: 74759 Next: 3366 Since: 01-09-11 From: United States Last post: 3170 days Last view: 2418 days |
If this could possibly make creating custom tracks a little easier, maybe a way to add straight foundation to an area with a brush tool where you draw the main track, then the utility constructs the track by placing the tile sets where they would best fit based on the drawn track, corner pieces, CPU paths, and everything, and then the player goes in and makes touchups?
Not required, but if it could be done. |
EEKings |
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Newcomer Level: 7 Posts: 4/7 EXP: 1191 Next: 257 Since: 11-25-12 From: England Last post: 4119 days Last view: 930 days |
Posted by Stifu Because, Dount Plains hard to make. ____________________ Alright people, I am back since December 2012. |
Stifu |
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Cobrat Level: 56 Posts: 405/666 EXP: 1358274 Next: 39902 Since: 02-22-07 Last post: 658 days Last view: 279 days |
Posted by Superjustinbros Automatically placing surrounding tiles (as some map editors do) can be done, but sounds like a lot of work, and I'm not sure how to do it. It would not only have to be theme-specific, but also customizable, in case users change the tiles. To be honest, I won't do it, but would review patches. As for automatically placing the AI paths, that sounds not just difficult, but also unreliable. Posted by EEKingsPosted by Stifu That guy is trolling me. |
EEKings |
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Newcomer Level: 7 Posts: 5/7 EXP: 1191 Next: 257 Since: 11-25-12 From: England Last post: 4119 days Last view: 930 days |
Sorry about that and anyways I tested my game called "Super Mario Kart 55" which is not done.
Well I find it on youtube called Mario kart revision: http://www.youtube.com/watch?v=i3jvhdVS4BY ____________________ Alright people, I am back since December 2012. |
Stifu |
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Cobrat Level: 56 Posts: 406/666 EXP: 1358274 Next: 39902 Since: 02-22-07 Last post: 658 days Last view: 279 days |
Err, okay. Just so we're clear, you said "I can't wait!", but I don't plan to release anything, so I'm not sure what you're waiting for.
Epic Edit is already here, and there's no new version under development (at least at the moment). |
Stifu |
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Cobrat Level: 56 Posts: 407/666 EXP: 1358274 Next: 39902 Since: 02-22-07 Last post: 658 days Last view: 279 days |
I just released EE 2.6.1.
Nothing exciting, it only fixes a single bug: importing a background layout would not mark the layout as having been modified, and would therefore not resave the new layout into the ROM (unless you made manual modifications on the layout before or after). |
EEKings |
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Newcomer Level: 7 Posts: 6/7 EXP: 1191 Next: 257 Since: 11-25-12 From: England Last post: 4119 days Last view: 930 days |
Tried to finish Super mario kart 15 I didn't finished yet (Which I Have Tested it). It Will Be Available at 25/12/2012 so everyone can play . ____________________ Alright people, I am back since December 2012. |
Stifu |
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Cobrat Level: 56 Posts: 408/666 EXP: 1358274 Next: 39902 Since: 02-22-07 Last post: 658 days Last view: 279 days |
Please make your own thread for that. This one is about Epic Edit. |
EEKings |
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Newcomer Level: 7 Posts: 7/7 EXP: 1191 Next: 257 Since: 11-25-12 From: England Last post: 4119 days Last view: 930 days |
Well Ok then. ____________________ Alright people, I am back since December 2012. |
Stifu |
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Cobrat Level: 56 Posts: 409/666 EXP: 1358274 Next: 39902 Since: 02-22-07 Last post: 658 days Last view: 279 days |
Here's another bug-fix release: EE 2.6.2.
Fixes background color picking bugs. |
gridatttack |
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Red Cheep-cheep Level: 32 Posts: 40/202 EXP: 203216 Next: 3226 Since: 07-11-10 Last post: 1400 days Last view: 226 days |
Posted by Stifu Great! I got a suddenly urge to make CT again, so ill be sure to use this newest version! ____________________ |
Stifu |
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Cobrat Level: 56 Posts: 410/666 EXP: 1358274 Next: 39902 Since: 02-22-07 Last post: 658 days Last view: 279 days |
Posted by gridatttack I actually fixed another background color picking bug right after releasing 2.6.2, but since it's such a minor change, I didn't feel like releasing 2.6.3 just for this. The bug is that selecting the back color (the first out of the 4) doesn't always focus the right color. But if you find any more bugs, or have easily implementable suggestions, let me know, because that could justify a new version. |
AlveinHero |
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Red Goomba Level: 17 Posts: 2/47 EXP: 20480 Next: 4263 Since: 03-07-13 Last post: 1011 days Last view: 308 days |
That's cool! any new updates by any chance? |
Stifu |
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Cobrat Level: 56 Posts: 411/666 EXP: 1358274 Next: 39902 Since: 02-22-07 Last post: 658 days Last view: 279 days |
If you stealthily edit your post after 2 months to ask a question, you can be sure I won't notice it any time soon. :p
Anyway, I've had no access to the Internet for a little while, so I decided to be productive and spend some time on EE. No new features so far, just bug fixes. Not just small stuff though, as this includes a new graphics renderer I've wanted to implement for ages (it fixes occasional repaint issues, and it's also faster). Most people won't care, though, I just wanted to do it. Hopefully I now have a fast, bug-free, pixel-perfect renderer. About new features, the only big thing I'm considering adding at the moment is ghost pillars editing. Don't hold your breath, though. |
gridatttack |
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Red Cheep-cheep Level: 32 Posts: 43/202 EXP: 203216 Next: 3226 Since: 07-11-10 Last post: 1400 days Last view: 226 days |
Posted by Stifu Cool. I wonder why the ghost valley pillars are different from other objects. Also perhaps a name course editor, to change track names? :3 ____________________ |
Stifu |
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Cobrat Level: 56 Posts: 412/666 EXP: 1358274 Next: 39902 Since: 02-22-07 Last post: 658 days Last view: 279 days |
Posted by gridatttack They work completely differently. The pillar model actually seemed a bit more flexible and easier to work with than regular objects (apparently fewer limitations, no zones, and different grid precision), so smkdan proposed we just forced the pillar model for all objects, but I refused as I wanted to stay as close to the original game as possible (this would have affected gameplay). For a particular hack, that mod idea sounds good, but imposing this upon all hacks didn't sound good to me. Posted by gridatttack Yeah, I'm actually working on that now, but don't really know how far I'll go... Ideally, I wanted to include all of the SMK Mashup features into EE (driver ranking points, driver names, driver stats, cup and theme names). Ranking points are already in (easiest one to implement). |
Main - ROM Hacking Related Releases - Epic Edit - Super Mario Kart track editor | New thread | New reply |
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